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Reigning in the casters?
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<blockquote data-quote="Grundle" data-source="post: 808308" data-attributes="member: 1978"><p>There is a a one word answer to all of your problems: <strong>Undead</strong></p><p></p><p>Undead are immune to paralysis and any spell with a Fortitude save that does not effect objects (like Polymorph Other).</p><p></p><p>The ghost and lich templates are just +2 CR to creature. They are your friends. Use them. </p><p></p><p>This is much easier than trying to nerf out an NPC to be a mage killer or practically invunerable to magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>From the SRD...</p><p><em>Undead: Undead are once-living creatures animated by spiritual or supernatural forces. Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). An undead spellcaster uses its Charisma modifier when making Concentration checks.</em></p><p><em>Undead with no Intelligence scores cannot heal damage on their own, though they can be healed. Negative energy (such as an inflict wounds spell) can heal undead creatures. The regeneration and fast healing special qualities work regardless of the creature's Intelligence score.</em></p><p><em>An undead creature is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Most undead have darkvision with a range of 60 feet.</em></p><p><em>Undead cannot be raised. Resurrection can affect them, but since undead creatures usually are unwilling to return to life, these attempts generally fail.</em></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Grundle, post: 808308, member: 1978"] There is a a one word answer to all of your problems: [B]Undead[/B] Undead are immune to paralysis and any spell with a Fortitude save that does not effect objects (like Polymorph Other). The ghost and lich templates are just +2 CR to creature. They are your friends. Use them. This is much easier than trying to nerf out an NPC to be a mage killer or practically invunerable to magic. :o From the SRD... [I]Undead: Undead are once-living creatures animated by spiritual or supernatural forces. Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). An undead spellcaster uses its Charisma modifier when making Concentration checks. Undead with no Intelligence scores cannot heal damage on their own, though they can be healed. Negative energy (such as an inflict wounds spell) can heal undead creatures. The regeneration and fast healing special qualities work regardless of the creature's Intelligence score. An undead creature is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Most undead have darkvision with a range of 60 feet. Undead cannot be raised. Resurrection can affect them, but since undead creatures usually are unwilling to return to life, these attempts generally fail.[/I] :D [/QUOTE]
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