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Reigning in the casters?
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<blockquote data-quote="eris404" data-source="post: 808358" data-attributes="member: 5338"><p>There have been a lot of very good suggestions, but I agree the most with WizarDru: challenge them, but don't penalize them. Monte Cook also wrote an excellent short article on high-level play that might be helpful to you, too:</p><p></p><p><a href="http://www.montecook.com/arch_dmonly16.html" target="_blank">http://www.montecook.com/arch_dmonly16.html</a></p><p></p><p>As some have pointed out, I think that this is at its heart a cooperation issue. The non-spellcasters should be able to ask the spellcasters for help in the form of the "buff" spells, protection spells or whatever. If the spellcasters refuse to do it, then the group should sit down together with the DM to discuss the problem. It's OK if the spellcasters get to shine as long as they aren't always doing it at the expense of the other players. </p><p></p><p>In your next session, I would err on the side of making an encounter almost too tough - I'm not saying go out and really try to kill the party, just try to find an upper limit to their abilities. See how long combat lasts. If they still defeat a very powerful foe (or foes) in 2 or 3 rounds, there's a big problem somewhere. If not, you can use this encounter to measure what a reasonably challenging combat would be.</p><p></p><p>Do you award story-based or non-combat XP awards at all? These can be tricky, since they can seem like favoritism, but maybe some rewards for good cooperation/roleplaying, for furthering the cause of the party or whatever might be helpful for encouraging cooperation.</p><p></p><p>Conversely, I should point out that if a party defeats a foe too easily, you should adjust the XPs accordingly. Now I realize that sounds like penalizing the party, but I wouldn't compound the problem by allowing them to benefit from it either.</p></blockquote><p></p>
[QUOTE="eris404, post: 808358, member: 5338"] There have been a lot of very good suggestions, but I agree the most with WizarDru: challenge them, but don't penalize them. Monte Cook also wrote an excellent short article on high-level play that might be helpful to you, too: [url]http://www.montecook.com/arch_dmonly16.html[/url] As some have pointed out, I think that this is at its heart a cooperation issue. The non-spellcasters should be able to ask the spellcasters for help in the form of the "buff" spells, protection spells or whatever. If the spellcasters refuse to do it, then the group should sit down together with the DM to discuss the problem. It's OK if the spellcasters get to shine as long as they aren't always doing it at the expense of the other players. In your next session, I would err on the side of making an encounter almost too tough - I'm not saying go out and really try to kill the party, just try to find an upper limit to their abilities. See how long combat lasts. If they still defeat a very powerful foe (or foes) in 2 or 3 rounds, there's a big problem somewhere. If not, you can use this encounter to measure what a reasonably challenging combat would be. Do you award story-based or non-combat XP awards at all? These can be tricky, since they can seem like favoritism, but maybe some rewards for good cooperation/roleplaying, for furthering the cause of the party or whatever might be helpful for encouraging cooperation. Conversely, I should point out that if a party defeats a foe too easily, you should adjust the XPs accordingly. Now I realize that sounds like penalizing the party, but I wouldn't compound the problem by allowing them to benefit from it either. [/QUOTE]
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