Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reimagining 5e's skill system using AD&D inspiration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8598794" data-attributes="member: 20323"><p><em>EDIT: I debated whether this belongs in Older Editions sub-forum or this sub-forum. Definitely I'm straddling both, but ultimately because my aim is to tweak 5e using lessons from AD&D, rather than the other way around, I posted here. If the mods feel it would be better in the other forum, feel free to move it over.</em></p><p></p><p>I've been noticing corner case scenarios crop up in my games where even though 5e provides me the space to create my answers, they're just not quite satisfactory, e.g. a PC wanting to escape from restraints and me not being sure what skill to ask them to apply Sleight of Hand or Acrobatics (I let the player choose), a PC talking the helm of a seagoing vessel (I waved the need for a roll), a PC wanting to decipher some cryptography without having the Linguist feat (kinda just roleplayed this by providing some good hints), drinking contest (went with opposed CON saves), hitting the streets to gather information (had everyone roll on a rumor table), trying to discern whether to call for a Performance or Persuasion check for a PC engaging in some cunning oratory, and of course figuring out how to respond to players inevitably asking "what do I know about this monster?"</p><p></p><p>What I <em>think</em> I'm noticing is that 5e's skill system, in its very wise effort to consolidate skills, also lumps together things that come at the cost of ways for players to define their characters. It's a really subtle effect, that I'm only just now starting to get a pulse on, and even now I'm not certain how much is just the eccentricities of my DMing style / gaming group vs. whether this is actually a broader phenomenon other gaming groups experience.</p><p></p><p>Anyhow, to better see the gaps, to help myself articulate what I'm observing, and perhaps to homebrew something, I looked back at the list of AD&D non-weapon proficiencies and I tried assigning them to the various 5e skills, tools (crafting), tools (other), and then a various assortment of 5e's mechanics where certain non-weapon proficiencies are expressed.</p><p></p><p>Some of my observations so far:</p><ol> <li data-xf-list-type="ol"><strong>Missing Skill Clusters: </strong>There are a few proficiency clusters missing from 5e, such as Appraise, Engineering, High Society, Omens, Planewalking, Streetwise, Trail Lore, and Trapping. And an argument could be made for combining several things into a Seamanship skill.</li> <li data-xf-list-type="ol"><strong>Craft Skill: </strong>There's a strong argument for a Craft skill, as so many non-weapon proficiencies (tools in 5e parlance) fit under that heading.</li> <li data-xf-list-type="ol"><strong>Knowledge Skills: </strong>There are so many types of Sage Knowledge that don't have equivalencies in 5e, let alone in other AD&D non-weapon proficiencies, that the choice of which can say a lot about a character. Folklore, for example, is one that's woefully absent from 5e. So is Mathematics, unless in the D&Dverse "applied maths" is either "gambling" or speaking Modron. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></li> <li data-xf-list-type="ol">Class features & feats have subsumed certain proficiencies... without much rhyme or reason AFAICT.</li> <li data-xf-list-type="ol"><strong>Dungeoneering Skill: </strong>There are a lot of non-weapon proficiencies associated with Survival... so much so that a new skill could be separated from it, something akin to 4e's Dungeoneering (basically Surface World Survival vs. Underdark/Underground Survival).</li> <li data-xf-list-type="ol"><strong>Voice Skill? Bye-bye Performance? </strong>Deception includes this weird sub-category of "sound imitating" proficiencies. These could be siphoned off, combined with Ventriloquism, and merged with "chanting", "oratory", "poetry", and "singing" as a new Voice skill. This might clear up some of the ambiguity around Performance, for example that when you're acting in a role to fool someone that's Deception (or possibly disguise). I'm not 100% on this, but the whole idea of having a Performance skill <em>and </em>musical instrument tool proficiencies just seems silly - why design that kind of ambiguity into the game?</li> <li data-xf-list-type="ol"><strong>Overlap as opportunity: </strong>5e doesn't make the same distinctions as AD&D between characters – in 5e a river boatsman and a ocean ship captain both take the tool proficiency "water vehicles." The diversity of non-weapon proficiencies in AD&D suggests a way to give that difference mechanical heft by making "mosaic cluster" skills, e.g. the "Riverways" skill might include river boating, freshwater fishing, geography pertaining to rivers, folklore about creatures dwelling in or near rivers, and potentially even rope use. Whereas the "Seamanship" skill might include piloting ocean-going ships, navigation via sextant/stars, practical oceanography, sea fishing, folklore about creatures of the sea, and potentially rope use as well.</li> </ol><p></p><p>Here's the list I assembled...</p><p>[SPOILER]</p><p><strong><span style="color: rgb(251, 160, 38)">Athletics</span></strong></p><p>%Climb Walls (Rogue)</p><p>Jumping</p><p>Rowing</p><p>Spelunking (Ranger, Warrior)*</p><p>Swimming</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Acrobatics</span></strong></p><p>Escape (Ninja)</p><p>Fine Balance (Rogue, Warrior)</p><p>Tightrope Walking</p><p>Tumbling</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Sleight of Hand</span></strong></p><p>Chicanery</p><p>Juggling</p><p>%Pickpockets (Rogue)</p><p>Prestidigitation (Wizard)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Stealth</span></strong></p><p>Ambush (Rogue)</p><p>Hiding (Humanoids)</p><p>Trailing (Rogue)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Arcana</span></strong></p><p>Arcanology (Wizard)</p><p>Spellcraft</p><p>Tactics of Magic (Wizard)</p><p>Thaumaturgy (Wizard)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">History</span></strong></p><p>Ancient History</p><p>Local History</p><p>Local Dwarf History (Dwarf)</p><p>Sage Knowledge: Heraldry (Priest, Wizard)</p><p>Sage Knowledge: History (Priest, Wizard)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Investigation</span></strong></p><p>Investigation (Priest)</p><p>Research (Wizard)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Nature</span></strong></p><p>Agriculture</p><p>Animal Lore</p><p>Astronomy</p><p>Fungi Recognition (Dwarf)</p><p>Sage Knowledge: Geology (Priest, Wizard)</p><p>Weather Sense</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Religion</span></strong></p><p>Religion</p><p>Necrology (Necromancer)</p><p>Sage Knowledge: theology (Priest, Wizard)</p><p>Undead Lore & Knowledge</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Animal Handling</span></strong></p><p>Animal Handling</p><p>Animal Training</p><p>Falconry</p><p>Riding, Airborne</p><p>Riding, Land-based</p><p>Riding, Sea-based</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Insight</span></strong></p><p>–</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Medicine</span></strong></p><p>Anatomy (Wizard)</p><p>Diagnostics (Paladin, Priest)</p><p>Healing</p><p>Hypnosis (Psionicist, Wizard) = cure habit, addiction, or recall traumatic event</p><p>Sage Knowledge: Medicine (Priest, Wizard)</p><p>Veterinary Healing (Priest, Ranger)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Perception</span></strong></p><p>Alertness</p><p>Detect Signing (Ninja)</p><p>Observation</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Survival</span></strong></p><p>Caving*</p><p>Distance Sense</p><p>Fire-building</p><p>Fishing</p><p>Foraging (Ranger, Rogue, Warrior)</p><p>Hunting</p><p>Mountaineering</p><p>Orienteering</p><p>Sound Analysis (Dwarf)*</p><p>Survival</p><p>Survival, Underground (Dwarf)*</p><p>Tracking</p><p>Underground Navigation (Dwarf)*</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Deception</span></strong></p><p>Acting (Bard)</p><p>Animal Noise (Rogue)</p><p>Enamor (Ninja)</p><p>Fast-Talking (Rogue)</p><p>Fortune-telling (Rogue)</p><p>Sound Imitation</p><p>Voice Mimicry (Rogue)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Intimidation</span></strong></p><p>Intimidation</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Performance</span></strong></p><p>Acting (Bard)</p><p>Chanting (Bard)</p><p>Crowd Working (Bard)</p><p>Dancing</p><p>Oratory (Paladin, Priest, Warrior)</p><p>Poetry</p><p>Singing</p><p>Whistling/Humming (Bard)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Persuasion</span></strong></p><p>Bartering</p><p>Etiquette</p><p>Persuasion</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Tools (crafting)</span></strong></p><p>Alchemy (Wizard)</p><p>Armorer</p><p>Artistic Ability</p><p>Blacksmithing</p><p>Boatwright (Dwarf)</p><p>Bookbinding (Priest, Wizard)</p><p>Bowyer/Fletcher</p><p>Brewing</p><p>Carpentry</p><p>Cartography</p><p>Cheesemaking</p><p>Clockwork Creation (Sha’ir)</p><p>Cobbling</p><p>Cooking</p><p>Craft Instrument (Bard)</p><p>Forgery</p><p>Gem Cutting</p><p>Glassblowing (Wizard)</p><p>Herbalism</p><p>Leatherworking</p><p>Locksmithing (Rogue, Dwarf)</p><p>Papermaking (Priest, Wizard)</p><p>Painting</p><p>Pottery</p><p>Scribe (Priest, Wizard)</p><p>Sculpting</p><p>Seamstress/Tailor & Tailoring</p><p>Stonemasonry</p><p>Weaponsmithing</p><p>Weaving</p><p>Winemaking</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Tools (other)</span></strong></p><p>Boating</p><p>Charioteering</p><p>Disguise & Begging (Rogue) = disguise part of it</p><p>Gaming</p><p>Giant Kite Flying (Ninja)</p><p>Musical Instrument</p><p>Navigation</p><p>Venom Handling (Necromancer) & Toxicology (Ninja)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (core rules)</span></strong></p><p>Concentration (Wizard) = proficiency in Con saves</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (class features)</span></strong></p><p>Camouflage (Ranger, Rogue, Warrior) = HIDE IN PLAIN SIGHT</p><p>Dirty Fighting (Rogue, Warrior) = Battlemaster’s Feinting Attack</p><p>Iron Will (Priest, Warrior) = Samura’s Strength Before Death (& Fey Ancestry)</p><p>Signature Spells (Wizard) = Wizard’s Signature Spell</p><p>Steady Hand (Rogue, Warrior) = Rogue’s Aim</p><p>Style Analysis (Ninja) = Battlemaster’s Know Your Enemy</p><p>Trouble Sense = Barbarian’s Danger Sense</p><p>Water Walking (Ninja) = Monk’s 9th level Unarmored Movement</p><p>Wild Fighting (Humanoids) = Barbarian’s Reckless Attack</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (downtime)</span></strong></p><p>Administration (Priest)</p><p>Alms (Priest)</p><p>Begging (Rogue) = income generating part of it</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (feats)</span></strong></p><p>Ambidexterity (Rogue, Warrior) = Dual Wielder</p><p>Cryptography (Bard, Rogue, Wizard) & Sage Knowledge: Language and Cryptography (Priest, Wizard) = Linguist</p><p>Direction Sense = Keen Mind</p><p>Leadership (Warrior) = Inspiring Leader</p><p>Lip Reading = Observant</p><p>Quickness (Rogue, Warrior) = Alertness +5 initiative</p><p>Steady Hand (Rogue, Warrior) = Sharpshooter</p><p>Time Sense = Keen Mind</p><p>Weapon Improvisation = Tavern Brawler</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (fighting styles)</span></strong></p><p>Blindfighting = Blind Fighting</p><p>Close-quarter Fighting = ?</p><p>Natural Fighting (Humanoids)</p><p>Throwing = Thrown Weapon Fighting</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized (spells)</span></strong></p><p>Hypnosis = <em>calm emotion, suggestion</em></p><p>Spirit Lore (Necromancer) = <em>augury, speak with dead</em></p><p></p><p><strong><span style="color: rgb(251, 160, 38)">#uncategorized ???</span></strong></p><p>Assimilation (Ninja)</p><p>Jousting (Paladin, Warrior)</p><p>Mining</p><p>Netherworld Knowledge (Necromancer)</p><p>Quick Study (Ninja)</p><p>Rope Use</p><p>Sage Knowledge (Priest, Wizard): alchemy, art, architecture, botany, cartography, chemistry, folklore, geneaology, geography, geology, mathematics, meteorology, music, myconology, oceanology, philosophy, physics, planes, sociology, toxicology, zoology</p><p>Seamanship</p><p>Signaling</p><p>Sign Language (Dwarf)</p><p>Smelting (Dwarf)</p><p>Tactics</p><p>Ventriloquism</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Appraise</span></strong></p><p>Appraising</p><p>Looting (Rogue)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Endurance</span></strong></p><p>Deep Diving</p><p>Drinking</p><p>Eating</p><p>Endurance</p><p>Hold Breath (Ninja)</p><p>Running</p><p>Slow Respiration (Dwarf)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Engineering</span></strong></p><p>Engineering</p><p>Sage Knowledge: Engineering</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">High Society</span></strong></p><p>Bureaucracy (Paladin, Priest, Rogue)</p><p>Heraldry</p><p>Law (Paladin, Priest, Warrior) & Sage Knowledge: Law (Priest, Wizard)</p><p>Politics</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Omens</span></strong></p><p>Astrology</p><p>Dream Interpretation (Shaman)</p><p>Numeracy (Sha’ir)</p><p>Numerology (Sha’ir)</p><p>Omen Interpretation (Shaman)</p><p>Omen Reading (Priest, Wizard)</p><p>Soothsaying</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Planewalking</span></strong></p><p>Chaos Shaping</p><p>Planology</p><p>Planar Direction Sense</p><p>Planar Sense</p><p>Planar Survival</p><p>Spell Recovery</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Psionics</span></strong></p><p>Harness Subconscious (Psionicist)</p><p>Meditative Focus (Psionicist)</p><p>Rejuvenation (Psionicist)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Streetwise</span></strong></p><p>City Familiarity (Ninja)</p><p>Information Gathering (Rogue)</p><p>Underclass (Ninja)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Trail Lore</span></strong></p><p>Trail Marking (Ranger, Warrior)</p><p>Trail Signs (Ranger, Rogue, Warrior)</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Trapping</span></strong></p><p>Pest Control (Rogue, Dwarf)</p><p>Set Snares</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8598794, member: 20323"] [I]EDIT: I debated whether this belongs in Older Editions sub-forum or this sub-forum. Definitely I'm straddling both, but ultimately because my aim is to tweak 5e using lessons from AD&D, rather than the other way around, I posted here. If the mods feel it would be better in the other forum, feel free to move it over.[/I] I've been noticing corner case scenarios crop up in my games where even though 5e provides me the space to create my answers, they're just not quite satisfactory, e.g. a PC wanting to escape from restraints and me not being sure what skill to ask them to apply Sleight of Hand or Acrobatics (I let the player choose), a PC talking the helm of a seagoing vessel (I waved the need for a roll), a PC wanting to decipher some cryptography without having the Linguist feat (kinda just roleplayed this by providing some good hints), drinking contest (went with opposed CON saves), hitting the streets to gather information (had everyone roll on a rumor table), trying to discern whether to call for a Performance or Persuasion check for a PC engaging in some cunning oratory, and of course figuring out how to respond to players inevitably asking "what do I know about this monster?" What I [I]think[/I] I'm noticing is that 5e's skill system, in its very wise effort to consolidate skills, also lumps together things that come at the cost of ways for players to define their characters. It's a really subtle effect, that I'm only just now starting to get a pulse on, and even now I'm not certain how much is just the eccentricities of my DMing style / gaming group vs. whether this is actually a broader phenomenon other gaming groups experience. Anyhow, to better see the gaps, to help myself articulate what I'm observing, and perhaps to homebrew something, I looked back at the list of AD&D non-weapon proficiencies and I tried assigning them to the various 5e skills, tools (crafting), tools (other), and then a various assortment of 5e's mechanics where certain non-weapon proficiencies are expressed. Some of my observations so far: [LIST=1] [*][B]Missing Skill Clusters: [/B]There are a few proficiency clusters missing from 5e, such as Appraise, Engineering, High Society, Omens, Planewalking, Streetwise, Trail Lore, and Trapping. And an argument could be made for combining several things into a Seamanship skill. [*][B]Craft Skill: [/B]There's a strong argument for a Craft skill, as so many non-weapon proficiencies (tools in 5e parlance) fit under that heading. [*][B]Knowledge Skills: [/B]There are so many types of Sage Knowledge that don't have equivalencies in 5e, let alone in other AD&D non-weapon proficiencies, that the choice of which can say a lot about a character. Folklore, for example, is one that's woefully absent from 5e. So is Mathematics, unless in the D&Dverse "applied maths" is either "gambling" or speaking Modron. :ROFLMAO: [*]Class features & feats have subsumed certain proficiencies... without much rhyme or reason AFAICT. [*][B]Dungeoneering Skill: [/B]There are a lot of non-weapon proficiencies associated with Survival... so much so that a new skill could be separated from it, something akin to 4e's Dungeoneering (basically Surface World Survival vs. Underdark/Underground Survival). [*][B]Voice Skill? Bye-bye Performance? [/B]Deception includes this weird sub-category of "sound imitating" proficiencies. These could be siphoned off, combined with Ventriloquism, and merged with "chanting", "oratory", "poetry", and "singing" as a new Voice skill. This might clear up some of the ambiguity around Performance, for example that when you're acting in a role to fool someone that's Deception (or possibly disguise). I'm not 100% on this, but the whole idea of having a Performance skill [I]and [/I]musical instrument tool proficiencies just seems silly - why design that kind of ambiguity into the game? [*][B]Overlap as opportunity: [/B]5e doesn't make the same distinctions as AD&D between characters – in 5e a river boatsman and a ocean ship captain both take the tool proficiency "water vehicles." The diversity of non-weapon proficiencies in AD&D suggests a way to give that difference mechanical heft by making "mosaic cluster" skills, e.g. the "Riverways" skill might include river boating, freshwater fishing, geography pertaining to rivers, folklore about creatures dwelling in or near rivers, and potentially even rope use. Whereas the "Seamanship" skill might include piloting ocean-going ships, navigation via sextant/stars, practical oceanography, sea fishing, folklore about creatures of the sea, and potentially rope use as well. [/LIST] Here's the list I assembled... [SPOILER] [B][COLOR=rgb(251, 160, 38)]Athletics[/COLOR][/B] %Climb Walls (Rogue) Jumping Rowing Spelunking (Ranger, Warrior)* Swimming [B][COLOR=rgb(251, 160, 38)]Acrobatics[/COLOR][/B] Escape (Ninja) Fine Balance (Rogue, Warrior) Tightrope Walking Tumbling [B][COLOR=rgb(251, 160, 38)]Sleight of Hand[/COLOR][/B] Chicanery Juggling %Pickpockets (Rogue) Prestidigitation (Wizard) [B][COLOR=rgb(251, 160, 38)]Stealth[/COLOR][/B] Ambush (Rogue) Hiding (Humanoids) Trailing (Rogue) [B][COLOR=rgb(251, 160, 38)]Arcana[/COLOR][/B] Arcanology (Wizard) Spellcraft Tactics of Magic (Wizard) Thaumaturgy (Wizard) [B][COLOR=rgb(251, 160, 38)]History[/COLOR][/B] Ancient History Local History Local Dwarf History (Dwarf) Sage Knowledge: Heraldry (Priest, Wizard) Sage Knowledge: History (Priest, Wizard) [B][COLOR=rgb(251, 160, 38)]Investigation[/COLOR][/B] Investigation (Priest) Research (Wizard) [B][COLOR=rgb(251, 160, 38)]Nature[/COLOR][/B] Agriculture Animal Lore Astronomy Fungi Recognition (Dwarf) Sage Knowledge: Geology (Priest, Wizard) Weather Sense [B][COLOR=rgb(251, 160, 38)]Religion[/COLOR][/B] Religion Necrology (Necromancer) Sage Knowledge: theology (Priest, Wizard) Undead Lore & Knowledge [B][COLOR=rgb(251, 160, 38)]Animal Handling[/COLOR][/B] Animal Handling Animal Training Falconry Riding, Airborne Riding, Land-based Riding, Sea-based [B][COLOR=rgb(251, 160, 38)]Insight[/COLOR][/B] – [B][COLOR=rgb(251, 160, 38)]Medicine[/COLOR][/B] Anatomy (Wizard) Diagnostics (Paladin, Priest) Healing Hypnosis (Psionicist, Wizard) = cure habit, addiction, or recall traumatic event Sage Knowledge: Medicine (Priest, Wizard) Veterinary Healing (Priest, Ranger) [B][COLOR=rgb(251, 160, 38)]Perception[/COLOR][/B] Alertness Detect Signing (Ninja) Observation [B][COLOR=rgb(251, 160, 38)]Survival[/COLOR][/B] Caving* Distance Sense Fire-building Fishing Foraging (Ranger, Rogue, Warrior) Hunting Mountaineering Orienteering Sound Analysis (Dwarf)* Survival Survival, Underground (Dwarf)* Tracking Underground Navigation (Dwarf)* [B][COLOR=rgb(251, 160, 38)]Deception[/COLOR][/B] Acting (Bard) Animal Noise (Rogue) Enamor (Ninja) Fast-Talking (Rogue) Fortune-telling (Rogue) Sound Imitation Voice Mimicry (Rogue) [B][COLOR=rgb(251, 160, 38)]Intimidation[/COLOR][/B] Intimidation [B][COLOR=rgb(251, 160, 38)]Performance[/COLOR][/B] Acting (Bard) Chanting (Bard) Crowd Working (Bard) Dancing Oratory (Paladin, Priest, Warrior) Poetry Singing Whistling/Humming (Bard) [B][COLOR=rgb(251, 160, 38)]Persuasion[/COLOR][/B] Bartering Etiquette Persuasion [B][COLOR=rgb(251, 160, 38)]Tools (crafting)[/COLOR][/B] Alchemy (Wizard) Armorer Artistic Ability Blacksmithing Boatwright (Dwarf) Bookbinding (Priest, Wizard) Bowyer/Fletcher Brewing Carpentry Cartography Cheesemaking Clockwork Creation (Sha’ir) Cobbling Cooking Craft Instrument (Bard) Forgery Gem Cutting Glassblowing (Wizard) Herbalism Leatherworking Locksmithing (Rogue, Dwarf) Papermaking (Priest, Wizard) Painting Pottery Scribe (Priest, Wizard) Sculpting Seamstress/Tailor & Tailoring Stonemasonry Weaponsmithing Weaving Winemaking [B][COLOR=rgb(251, 160, 38)]Tools (other)[/COLOR][/B] Boating Charioteering Disguise & Begging (Rogue) = disguise part of it Gaming Giant Kite Flying (Ninja) Musical Instrument Navigation Venom Handling (Necromancer) & Toxicology (Ninja) [B][COLOR=rgb(251, 160, 38)]#uncategorized (core rules)[/COLOR][/B] Concentration (Wizard) = proficiency in Con saves [B][COLOR=rgb(251, 160, 38)]#uncategorized (class features)[/COLOR][/B] Camouflage (Ranger, Rogue, Warrior) = HIDE IN PLAIN SIGHT Dirty Fighting (Rogue, Warrior) = Battlemaster’s Feinting Attack Iron Will (Priest, Warrior) = Samura’s Strength Before Death (& Fey Ancestry) Signature Spells (Wizard) = Wizard’s Signature Spell Steady Hand (Rogue, Warrior) = Rogue’s Aim Style Analysis (Ninja) = Battlemaster’s Know Your Enemy Trouble Sense = Barbarian’s Danger Sense Water Walking (Ninja) = Monk’s 9th level Unarmored Movement Wild Fighting (Humanoids) = Barbarian’s Reckless Attack [B][COLOR=rgb(251, 160, 38)]#uncategorized (downtime)[/COLOR][/B] Administration (Priest) Alms (Priest) Begging (Rogue) = income generating part of it [B][COLOR=rgb(251, 160, 38)]#uncategorized (feats)[/COLOR][/B] Ambidexterity (Rogue, Warrior) = Dual Wielder Cryptography (Bard, Rogue, Wizard) & Sage Knowledge: Language and Cryptography (Priest, Wizard) = Linguist Direction Sense = Keen Mind Leadership (Warrior) = Inspiring Leader Lip Reading = Observant Quickness (Rogue, Warrior) = Alertness +5 initiative Steady Hand (Rogue, Warrior) = Sharpshooter Time Sense = Keen Mind Weapon Improvisation = Tavern Brawler [B][COLOR=rgb(251, 160, 38)]#uncategorized (fighting styles)[/COLOR][/B] Blindfighting = Blind Fighting Close-quarter Fighting = ? Natural Fighting (Humanoids) Throwing = Thrown Weapon Fighting [B][COLOR=rgb(251, 160, 38)]#uncategorized (spells)[/COLOR][/B] Hypnosis = [I]calm emotion, suggestion[/I] Spirit Lore (Necromancer) = [I]augury, speak with dead[/I] [B][COLOR=rgb(251, 160, 38)]#uncategorized ???[/COLOR][/B] Assimilation (Ninja) Jousting (Paladin, Warrior) Mining Netherworld Knowledge (Necromancer) Quick Study (Ninja) Rope Use Sage Knowledge (Priest, Wizard): alchemy, art, architecture, botany, cartography, chemistry, folklore, geneaology, geography, geology, mathematics, meteorology, music, myconology, oceanology, philosophy, physics, planes, sociology, toxicology, zoology Seamanship Signaling Sign Language (Dwarf) Smelting (Dwarf) Tactics Ventriloquism [B][COLOR=rgb(251, 160, 38)]Appraise[/COLOR][/B] Appraising Looting (Rogue) [B][COLOR=rgb(251, 160, 38)]Endurance[/COLOR][/B] Deep Diving Drinking Eating Endurance Hold Breath (Ninja) Running Slow Respiration (Dwarf) [B][COLOR=rgb(251, 160, 38)]Engineering[/COLOR][/B] Engineering Sage Knowledge: Engineering [B][COLOR=rgb(251, 160, 38)]High Society[/COLOR][/B] Bureaucracy (Paladin, Priest, Rogue) Heraldry Law (Paladin, Priest, Warrior) & Sage Knowledge: Law (Priest, Wizard) Politics [B][COLOR=rgb(251, 160, 38)]Omens[/COLOR][/B] Astrology Dream Interpretation (Shaman) Numeracy (Sha’ir) Numerology (Sha’ir) Omen Interpretation (Shaman) Omen Reading (Priest, Wizard) Soothsaying [B][COLOR=rgb(251, 160, 38)]Planewalking[/COLOR][/B] Chaos Shaping Planology Planar Direction Sense Planar Sense Planar Survival Spell Recovery [B][COLOR=rgb(251, 160, 38)]Psionics[/COLOR][/B] Harness Subconscious (Psionicist) Meditative Focus (Psionicist) Rejuvenation (Psionicist) [B][COLOR=rgb(251, 160, 38)]Streetwise[/COLOR][/B] City Familiarity (Ninja) Information Gathering (Rogue) Underclass (Ninja) [B][COLOR=rgb(251, 160, 38)]Trail Lore[/COLOR][/B] Trail Marking (Ranger, Warrior) Trail Signs (Ranger, Rogue, Warrior) [B][COLOR=rgb(251, 160, 38)]Trapping[/COLOR][/B] Pest Control (Rogue, Dwarf) Set Snares [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reimagining 5e's skill system using AD&D inspiration
Top