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General Tabletop Discussion
*Dungeons & Dragons
Reimagining 5e's skill system using AD&D inspiration
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<blockquote data-quote="Quickleaf" data-source="post: 8598838" data-attributes="member: 20323"><p>I <em>think</em> you misunderstood me. Not proposing >100 skills. More something like adding 10-12 to the existing list. Very different order of magnitude.</p><p></p><p>Also, with my idea about "mosaic clusters" (point #7), if some skills covered – within reason, per my example – overlapping competencies, that might actually increase the chance for character competence, or at least break even.</p><p></p><p>For example, Streetwise (in orange) might be its own skill.</p><p></p><p>The things in that list which are white / regular text are just using the AD&D non-weapon proficiencies as a design template / "new" way of seeing. They are not skills I'm proposing. EDIT: Another way to phrase it: 4e/5e looked at Climb, Jump, Swim in 3e and said "hey, you guys belong together." I'm doing a similar big picture look back at AD&D for similar trends for skill clusters that never made it into 5e.</p><p></p><p>And "propose" is too strong a word for where I'm at. More like mindfully exploring.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8598838, member: 20323"] I [I]think[/I] you misunderstood me. Not proposing >100 skills. More something like adding 10-12 to the existing list. Very different order of magnitude. Also, with my idea about "mosaic clusters" (point #7), if some skills covered – within reason, per my example – overlapping competencies, that might actually increase the chance for character competence, or at least break even. For example, Streetwise (in orange) might be its own skill. The things in that list which are white / regular text are just using the AD&D non-weapon proficiencies as a design template / "new" way of seeing. They are not skills I'm proposing. EDIT: Another way to phrase it: 4e/5e looked at Climb, Jump, Swim in 3e and said "hey, you guys belong together." I'm doing a similar big picture look back at AD&D for similar trends for skill clusters that never made it into 5e. And "propose" is too strong a word for where I'm at. More like mindfully exploring. [/QUOTE]
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