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Reincarnate: Good spell or best spell?
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<blockquote data-quote="5ekyu" data-source="post: 7351480" data-attributes="member: 6919838"><p>"1. It's cheaper than Raise spells and available earlier."</p><p>Both are 5th level spells and was there ever a time when druids got reincarnate before clerics got raise dead - level-wise? As for 500gp by 9th level that is not a significant cost in most campaign expectations i have encountered.*</p><p></p><p>"2. It's a great wilderness option if a character dies away from civilization." </p><p>Raise dead works just fine in the wilderness. there is no requirement for getting to a city.*</p><p></p><p>"3. It doesn't always make the player happy, but the randomness often makes for memorable stories." </p><p>things that make players happy can have the makings of great stories too.*</p><p></p><p>*Obviously campaign specific setting elements and house rules can change any of these.</p><p></p><p>making these points because, when analyzing a given spell, the actual facts about what it does as opposed to others also matter. If reincarnate was a 4th level spell druid option, i would say that was a major part of a balance trade-off between the things. As it stands, you are trading 500g for odds are a lowering of "what i had chosen to play." </p><p></p><p>As for story, GMs and players can make good or great stories out of anything that they come across - there is nothing particularly "good story provoking" about randomly re-assigning character elements. if there were existing stories in play, they may be even more hindered than helped. </p><p></p><p>As for the GM advice, any basic game element that heads directly into "you are on your own as to how to resolve this" is not promoting creativity any more than say "elves use longswords" and then not giving stats for longswords would or leaving out what damage a fireball would do.</p><p></p><p>personally, i would like to think that the memorable parts of "my character's story" was not that "the gods kept making him a kobold so he gave up."</p><p></p><p>But, that said, we each have our preferences. thats why there are more than 51 flavors.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7351480, member: 6919838"] "1. It's cheaper than Raise spells and available earlier." Both are 5th level spells and was there ever a time when druids got reincarnate before clerics got raise dead - level-wise? As for 500gp by 9th level that is not a significant cost in most campaign expectations i have encountered.* "2. It's a great wilderness option if a character dies away from civilization." Raise dead works just fine in the wilderness. there is no requirement for getting to a city.* "3. It doesn't always make the player happy, but the randomness often makes for memorable stories." things that make players happy can have the makings of great stories too.* *Obviously campaign specific setting elements and house rules can change any of these. making these points because, when analyzing a given spell, the actual facts about what it does as opposed to others also matter. If reincarnate was a 4th level spell druid option, i would say that was a major part of a balance trade-off between the things. As it stands, you are trading 500g for odds are a lowering of "what i had chosen to play." As for story, GMs and players can make good or great stories out of anything that they come across - there is nothing particularly "good story provoking" about randomly re-assigning character elements. if there were existing stories in play, they may be even more hindered than helped. As for the GM advice, any basic game element that heads directly into "you are on your own as to how to resolve this" is not promoting creativity any more than say "elves use longswords" and then not giving stats for longswords would or leaving out what damage a fireball would do. personally, i would like to think that the memorable parts of "my character's story" was not that "the gods kept making him a kobold so he gave up." But, that said, we each have our preferences. thats why there are more than 51 flavors. [/QUOTE]
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