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<blockquote data-quote="stevelabny" data-source="post: 1521116" data-attributes="member: 9298"><p>if the internet didnt exist, i just wouldve interpreted the spell to be:</p><p>lose a level as raise dead, everything else stays the same. lose the previous racial mods to physical attributes and skills and any special ablities , gain the new racial mods to same and any special abiltiies. you dont get any racial HD, and I would probably ignore the +1 LA in the few instances it happens since the PC is now a level behind the party anyway. I just figured I'd ask since I have the access to the great resource that is ENWorld.</p><p></p><p>yes you can "win" and get a bugbear or a gnoll or a lizardfolk or a troglodyte, and yes you can "lose" with a kobold. but chances are you'll get something in the middle. yes the changes are more valuable to a fighter-type than to a rogue-type or a spellcaster, but i think this is where the DM has to do his job to step in.</p><p></p><p>the MORE the PC benefits from his new shape, the stronger the consequences should be. Start that bugbear invasion of the surrounding area (or the whole continent) as soon as the PC gets the new race. Sure he's bigger and stronger, but now EVERYONE hates him. Turn former NPC allies against the party. Basically, give constant reminders that you didnt just get major bonuses to stats, YOURE A FREAKIN BUGBEAR. Won't be too long before the PC is trying to change back.</p><p></p><p>Conversely, if the PC "loses" with the kobold, throw him a bone. Have the kobolds become new allies, or a new fad, or at the very least have him constantly underestimated in battles. Have the next magic item the party finds be a kobold-only artifact (ok, not an artifact, but you get the idea). And if the PC still hates it, he can go off to try to fix it too.</p><p></p><p>I've always been a big fan in trying to keep the game challenging, but letting things happen. I havent pushed the 3.x rules to their limits as a player and since I'm DMing now, I'm really trying to see as much as I can in action. And test myself with on-the-fly adjustments. So I'll probably just let the dead PC roll and see what he gets.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1521116, member: 9298"] if the internet didnt exist, i just wouldve interpreted the spell to be: lose a level as raise dead, everything else stays the same. lose the previous racial mods to physical attributes and skills and any special ablities , gain the new racial mods to same and any special abiltiies. you dont get any racial HD, and I would probably ignore the +1 LA in the few instances it happens since the PC is now a level behind the party anyway. I just figured I'd ask since I have the access to the great resource that is ENWorld. yes you can "win" and get a bugbear or a gnoll or a lizardfolk or a troglodyte, and yes you can "lose" with a kobold. but chances are you'll get something in the middle. yes the changes are more valuable to a fighter-type than to a rogue-type or a spellcaster, but i think this is where the DM has to do his job to step in. the MORE the PC benefits from his new shape, the stronger the consequences should be. Start that bugbear invasion of the surrounding area (or the whole continent) as soon as the PC gets the new race. Sure he's bigger and stronger, but now EVERYONE hates him. Turn former NPC allies against the party. Basically, give constant reminders that you didnt just get major bonuses to stats, YOURE A FREAKIN BUGBEAR. Won't be too long before the PC is trying to change back. Conversely, if the PC "loses" with the kobold, throw him a bone. Have the kobolds become new allies, or a new fad, or at the very least have him constantly underestimated in battles. Have the next magic item the party finds be a kobold-only artifact (ok, not an artifact, but you get the idea). And if the PC still hates it, he can go off to try to fix it too. I've always been a big fan in trying to keep the game challenging, but letting things happen. I havent pushed the 3.x rules to their limits as a player and since I'm DMing now, I'm really trying to see as much as I can in action. And test myself with on-the-fly adjustments. So I'll probably just let the dead PC roll and see what he gets. [/QUOTE]
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