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Reincarnate is and has always been, weird.
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<blockquote data-quote="Voadam" data-source="post: 9876981" data-attributes="member: 2209"><p>Reincarnate is just weird.</p><p></p><p>Come back to life but with a random different body. Remake your character but it is sort of still them at heart. Cosmologically weird and kind of has some social ramifications (really, I'm the dead king back, just in a new different species body, trust me).</p><p></p><p>It started out in OD&D as a 6th-level magic-user only spell.</p><p></p><p>Reincarnation: A spell to bring a dead character back to life in some other form. The form in which the character is Reincarnated is dependent upon his former alignment (Law, Neutrality or Chaos). Use a random determination on the Character Alignment table, and whatever the result is, the reincarnated character is that creature and must play as it. If he comes back as a man, determine which class, and roll a six-sided die to determine which level in that class, and similarly check level for reincarnation as an elf or dwarf.</p><p></p><p>[ATTACH=full]432115[/ATTACH]</p><p></p><p>So I guess you can come back as a player race or an inhuman monster or even an undead.</p><p></p><p>Then three supplements into OD&D in Eldritch Wizardry it gets added as a seventh-level druid spell once druids got added as a PC class.</p><p></p><p>Reincarnation: Similar to the spell of that name used by magic-users but with a bias towards animals.</p><p></p><p>Which is a bit weird since the closest thing to an animal in the Oe alignment table I see is a unicorn.</p><p></p><p>This pattern kept up with 6th level MU and 7th-level druid reincarnate spell throughout 1e and 2e, just with some different charts and the circumstance that raising dead spells in AD&D did not work on elves and raising required system shock rolls (in Oe they worked on elves explicitly, though not halflings).</p><p></p><p>1e MU with specifically humanoid type options</p><p>Reincarnation (Necromantic)</p><p>Level: 6 Components: V, S, M</p><p>Range: Touch Casting Time: 1 turn</p><p>Duration: Permanent Saving Throw: None</p><p>Area of Effect: Person touched</p><p>Explanation/Description: This spell is similar to the seventh level druid spell of the same name (q.v.). It does not require any saving throw for system shock or resurrection survival. The corpse is touched, and a new incarnation of the person will appear in the area in 1 to 6 turns, providing the person has not been dead for longer than 1 day per level of experience of the magic-user. The new incarnation will be:</p><p>Die Roll Incarnation</p><p>01-05 bugbear</p><p>06-11 dwarf</p><p>12-18 elf</p><p>19-23 gnoll</p><p>24-28 gnome</p><p>29-33 goblin</p><p>34-40 half-elf</p><p>41-47 halfling</p><p>48-54 haIf-orc</p><p>55-59 hobgoblin</p><p>60-73 human</p><p>74-79 kobold</p><p>80-85 orc</p><p>86-90 ogre</p><p>91-95 ogre mage</p><p>96-00 troll</p><p>Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite. The material components of the spell are a small drum and a drop of blood.</p><p></p><p>1e druid with a bunch of animals</p><p>Reincarnate (Necromantic)</p><p>Level: 7 Components: V, S, M</p><p>Range: Touch Casting Time: 1 turn</p><p>Duration: Permanent Saving Throw: None</p><p>Area of Effect: Person touched</p><p>Explanation/Description: Druids have the capability of bringing back the dead in another body if death occurred no more than a week before the casting of the spell. The person reincarnated will recall the majority of his or her former life and form, but the class they have, if any, in their new incarnation might be different indeed. Abilities and speech are likewise often changed. The table below gives the reincarnation possibilities of this spell</p><p>Die Roll Incarnation</p><p>01-03 badger</p><p>04-08 bear, black</p><p>09-12 bear, brown</p><p>13-16 boar, wild</p><p>17-19 centaur</p><p>20-23 dryad</p><p>24-28 eagle</p><p>29-31 elf</p><p>32-34 faun</p><p>35-36 fox</p><p>37-40 gnome</p><p>41-44 hawk</p><p>45-58 human</p><p>59-61 lynx</p><p>62-64 owl</p><p>65-68 pixie</p><p>69-70 raccoon</p><p>71-75 stag</p><p>76-80 wolf</p><p>81-85 wolverine</p><p>86-00 use magic-user reincarnation table </p><p>Any sort of player character can be reincarnated. If an elf, gnome or human is indicated, the character must be created. When the corpse is touched, the new incarnation will appear in the area within 1 to 6 turns. (Cf. sixth level magic-user spell reincarnation.)</p><p></p><p>For 3e and 5e it became a druid only thing, though dropping to a lower level and switching to humanoid only with the wild card of DM choice.</p><p></p><p>In 3.5 here is the chart for the 4th level druid spell:</p><p></p><p>d% Incarnation Str Dex Con</p><p>01 Bugbear +4 +2 +2</p><p>02–13 Dwarf +0 +0 +2</p><p>14–25 Elf +0 +2 –2</p><p>26 Gnoll +4 +0 +2</p><p>27–38 Gnome –2 +0 +2</p><p>39–42 Goblin –2 +2 +0</p><p>43–52 Half-elf +0 +0 +0</p><p>53–62 Half-orc +2 +0 +0</p><p>63–74 Halfling –2 +2 +0</p><p>75–89 Human +0 +0 +0</p><p>90–93 Kobold –4 +2 –2</p><p>94 Lizardfolk +2 +0 +2</p><p>95–98 Orc +4 +0 +0</p><p>99 Troglodyte +0 –2 +4</p><p>100 Other ? ? ? (DM’s choice)</p><p></p><p>In 5e 24:</p><p></p><p>Reincarnate</p><p>Level 5 Necromancy (Druid)</p><p>Casting Time: 1 hour</p><p>Range: Touch</p><p>Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes)</p><p>Duration: Instantaneous</p><p>You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to determine the body’s species, or the GM chooses another playable species.</p><p>1d10 Species 1d10 Species</p><p>1 Roll again. 6 Goliath</p><p>2 Dragonborn 7 Halfling</p><p>3 Dwarf 8 Human</p><p>4 Elf 9 Orc</p><p>5 Gnome 10 Tiefling</p><p>The reincarnated creature makes any choices that a species’ description offers, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9876981, member: 2209"] Reincarnate is just weird. Come back to life but with a random different body. Remake your character but it is sort of still them at heart. Cosmologically weird and kind of has some social ramifications (really, I'm the dead king back, just in a new different species body, trust me). It started out in OD&D as a 6th-level magic-user only spell. Reincarnation: A spell to bring a dead character back to life in some other form. The form in which the character is Reincarnated is dependent upon his former alignment (Law, Neutrality or Chaos). Use a random determination on the Character Alignment table, and whatever the result is, the reincarnated character is that creature and must play as it. If he comes back as a man, determine which class, and roll a six-sided die to determine which level in that class, and similarly check level for reincarnation as an elf or dwarf. [ATTACH type="full" size="557x717"]432115[/ATTACH] So I guess you can come back as a player race or an inhuman monster or even an undead. Then three supplements into OD&D in Eldritch Wizardry it gets added as a seventh-level druid spell once druids got added as a PC class. Reincarnation: Similar to the spell of that name used by magic-users but with a bias towards animals. Which is a bit weird since the closest thing to an animal in the Oe alignment table I see is a unicorn. This pattern kept up with 6th level MU and 7th-level druid reincarnate spell throughout 1e and 2e, just with some different charts and the circumstance that raising dead spells in AD&D did not work on elves and raising required system shock rolls (in Oe they worked on elves explicitly, though not halflings). 1e MU with specifically humanoid type options Reincarnation (Necromantic) Level: 6 Components: V, S, M Range: Touch Casting Time: 1 turn Duration: Permanent Saving Throw: None Area of Effect: Person touched Explanation/Description: This spell is similar to the seventh level druid spell of the same name (q.v.). It does not require any saving throw for system shock or resurrection survival. The corpse is touched, and a new incarnation of the person will appear in the area in 1 to 6 turns, providing the person has not been dead for longer than 1 day per level of experience of the magic-user. The new incarnation will be: Die Roll Incarnation 01-05 bugbear 06-11 dwarf 12-18 elf 19-23 gnoll 24-28 gnome 29-33 goblin 34-40 half-elf 41-47 halfling 48-54 haIf-orc 55-59 hobgoblin 60-73 human 74-79 kobold 80-85 orc 86-90 ogre 91-95 ogre mage 96-00 troll Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite. The material components of the spell are a small drum and a drop of blood. 1e druid with a bunch of animals Reincarnate (Necromantic) Level: 7 Components: V, S, M Range: Touch Casting Time: 1 turn Duration: Permanent Saving Throw: None Area of Effect: Person touched Explanation/Description: Druids have the capability of bringing back the dead in another body if death occurred no more than a week before the casting of the spell. The person reincarnated will recall the majority of his or her former life and form, but the class they have, if any, in their new incarnation might be different indeed. Abilities and speech are likewise often changed. The table below gives the reincarnation possibilities of this spell Die Roll Incarnation 01-03 badger 04-08 bear, black 09-12 bear, brown 13-16 boar, wild 17-19 centaur 20-23 dryad 24-28 eagle 29-31 elf 32-34 faun 35-36 fox 37-40 gnome 41-44 hawk 45-58 human 59-61 lynx 62-64 owl 65-68 pixie 69-70 raccoon 71-75 stag 76-80 wolf 81-85 wolverine 86-00 use magic-user reincarnation table Any sort of player character can be reincarnated. If an elf, gnome or human is indicated, the character must be created. When the corpse is touched, the new incarnation will appear in the area within 1 to 6 turns. (Cf. sixth level magic-user spell reincarnation.) For 3e and 5e it became a druid only thing, though dropping to a lower level and switching to humanoid only with the wild card of DM choice. In 3.5 here is the chart for the 4th level druid spell: d% Incarnation Str Dex Con 01 Bugbear +4 +2 +2 02–13 Dwarf +0 +0 +2 14–25 Elf +0 +2 –2 26 Gnoll +4 +0 +2 27–38 Gnome –2 +0 +2 39–42 Goblin –2 +2 +0 43–52 Half-elf +0 +0 +0 53–62 Half-orc +2 +0 +0 63–74 Halfling –2 +2 +0 75–89 Human +0 +0 +0 90–93 Kobold –4 +2 –2 94 Lizardfolk +2 +0 +2 95–98 Orc +4 +0 +0 99 Troglodyte +0 –2 +4 100 Other ? ? ? (DM’s choice) In 5e 24: Reincarnate Level 5 Necromancy (Druid) Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes) Duration: Instantaneous You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to determine the body’s species, or the GM chooses another playable species. 1d10 Species 1d10 Species 1 Roll again. 6 Goliath 2 Dragonborn 7 Halfling 3 Dwarf 8 Human 4 Elf 9 Orc 5 Gnome 10 Tiefling The reincarnated creature makes any choices that a species’ description offers, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one. [/QUOTE]
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