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Reincarnate is and has always been, weird.
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<blockquote data-quote="Voadam" data-source="post: 9877023" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/en/product/116010/legends-lore-2e?affiliate_id=17596" target="_blank">2e Legends & Lore</a></p><p></p><p>Optional Rule: Dharma, Karma, and</p><p>Reincarnation</p><p>Indian society is founded upon the concepts of dharma,</p><p>karma, and reincarnation. If you wish to incorporate</p><p>these concepts into your campaign, you may want to use</p><p>the following optional rules.</p><p>A PC's dharma is a combination of character class and</p><p>alignment. In order to follow his dharma, a character</p><p>must behave according to the alignment guidelines given</p><p>in the Player's Handbook. These tenets must be followed</p><p>strictly, or the character will suffer a karma penalty (see</p><p>below). For example, a Lawful Good character who participated</p><p>in the theft of a magic sword would be violating</p><p>his dharma, for he would be breaching his duty to respect</p><p>the laws of the land.</p><p>In addition to alignment, each class carries with it certain</p><p>dharmic duties. The duties for the standard AD&D®</p><p>character classes are summarized below, but if your campaign</p><p>incorporates non-standard or highly specialized</p><p>character types, you may have to define your own dharmic</p><p>duties:</p><p>* * *</p><p>Each time a character goes up a level, he receives a point</p><p>of karma. In addition, a character who does a truly outstanding</p><p>job of role-playing his character according to the</p><p>dharma requirements, such as finding a clever way to</p><p>meet the conflicting demands of alignment and class</p><p>dharma, may receive an additional point of karma (never</p><p>more than one per session). If a character significantly violates</p><p>his dharma (such as a lawful good character engaging</p><p>in theft), he loses a point of karma (there is no limit to the</p><p>number of points that may be lost in this way).</p><p>After a character's death, the player does not roll up a</p><p>new character. Instead, he consults the row matching his</p><p>number of karma points on the reincarnation table below,</p><p>then rolls 2d6 to see what he comes back as (ascetics modify</p><p>their roll by + 2):</p><p>karma</p><p>points 2d6 roll</p><p>2 3-5 6-8 9-11 12</p><p>0 slug kobold goblin orc gnoll</p><p>3-5 kobold goblin orc gnoll human</p><p>6-10 goblin orc gnoll human human</p><p>11-15 orc gnoll human human human</p><p>16-20 gnoll human human human human</p><p>20+ human human human human nirvana</p><p>Slug: The character is removed from play and the</p><p>player must roll up a new one.</p><p>Kobold, goblin, orc, gnoll: The character is reincarnated</p><p>as a monster of the type listed. See rules for creating</p><p>new PC races in the Dungeon Master's* Guide. The Intelligence,</p><p>Wisdom, and Charisma of the old character are</p><p>transferred to new one (making any necessary adjustments</p><p>for race) and all other scores are rerolled.</p><p>Human: The player transfers his old character's Intelligence,</p><p>Wisdom, and Charisma to his new character. All</p><p>other attribute scores are rerolled. Character begins at</p><p>level one in the same class(es) as the previous character.</p><p>Human: The player transfers his old Intelligence,</p><p>Wisdom, and Charisma to the new character and rerolls</p><p>all other attributes. The new character retains the old one's</p><p>class(es), but begins at Id4 levels lower than the previous</p><p>character.</p><p>Human : The player transfers all old ability scores to</p><p>the new character, and begins one level lower in the previous</p><p>character's class(es).</p><p>Human : The player may add 1d4 points to any single</p><p>ability score of his old character (to maximum 18), and</p><p>then transfer all of the old character's scores to new character.</p><p>The new character begins at the same level as the old</p><p>one and retains the previous character's class(es).</p><p>Nirvana: The character achieves unity with the Brahman</p><p>and is retired from play. A completely new character</p><p>is generated to replace the old one, but the new character</p><p>receives +2 modifier on all of its saving throws.</p><p>The reincarnation appears within a day's time, having</p><p>only vague memories of his previous life. All karma points</p><p>from the previous character are lost, and the new character</p><p>starts over at 0 karma. If a raise dead or similar spell is</p><p>used on the previous character's body, both the reincarnation</p><p>and the old character die and are removed from play.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9877023, member: 2209"] [URL='https://www.drivethrurpg.com/en/product/116010/legends-lore-2e?affiliate_id=17596']2e Legends & Lore[/URL] Optional Rule: Dharma, Karma, and Reincarnation Indian society is founded upon the concepts of dharma, karma, and reincarnation. If you wish to incorporate these concepts into your campaign, you may want to use the following optional rules. A PC's dharma is a combination of character class and alignment. In order to follow his dharma, a character must behave according to the alignment guidelines given in the Player's Handbook. These tenets must be followed strictly, or the character will suffer a karma penalty (see below). For example, a Lawful Good character who participated in the theft of a magic sword would be violating his dharma, for he would be breaching his duty to respect the laws of the land. In addition to alignment, each class carries with it certain dharmic duties. The duties for the standard AD&D® character classes are summarized below, but if your campaign incorporates non-standard or highly specialized character types, you may have to define your own dharmic duties: * * * Each time a character goes up a level, he receives a point of karma. In addition, a character who does a truly outstanding job of role-playing his character according to the dharma requirements, such as finding a clever way to meet the conflicting demands of alignment and class dharma, may receive an additional point of karma (never more than one per session). If a character significantly violates his dharma (such as a lawful good character engaging in theft), he loses a point of karma (there is no limit to the number of points that may be lost in this way). After a character's death, the player does not roll up a new character. Instead, he consults the row matching his number of karma points on the reincarnation table below, then rolls 2d6 to see what he comes back as (ascetics modify their roll by + 2): karma points 2d6 roll 2 3-5 6-8 9-11 12 0 slug kobold goblin orc gnoll 3-5 kobold goblin orc gnoll human 6-10 goblin orc gnoll human human 11-15 orc gnoll human human human 16-20 gnoll human human human human 20+ human human human human nirvana Slug: The character is removed from play and the player must roll up a new one. Kobold, goblin, orc, gnoll: The character is reincarnated as a monster of the type listed. See rules for creating new PC races in the Dungeon Master's* Guide. The Intelligence, Wisdom, and Charisma of the old character are transferred to new one (making any necessary adjustments for race) and all other scores are rerolled. Human: The player transfers his old character's Intelligence, Wisdom, and Charisma to his new character. All other attribute scores are rerolled. Character begins at level one in the same class(es) as the previous character. Human: The player transfers his old Intelligence, Wisdom, and Charisma to the new character and rerolls all other attributes. The new character retains the old one's class(es), but begins at Id4 levels lower than the previous character. Human : The player transfers all old ability scores to the new character, and begins one level lower in the previous character's class(es). Human : The player may add 1d4 points to any single ability score of his old character (to maximum 18), and then transfer all of the old character's scores to new character. The new character begins at the same level as the old one and retains the previous character's class(es). Nirvana: The character achieves unity with the Brahman and is retired from play. A completely new character is generated to replace the old one, but the new character receives +2 modifier on all of its saving throws. The reincarnation appears within a day's time, having only vague memories of his previous life. All karma points from the previous character are lost, and the new character starts over at 0 karma. If a raise dead or similar spell is used on the previous character's body, both the reincarnation and the old character die and are removed from play. [/QUOTE]
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