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Reincarnate
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<blockquote data-quote="Kharagh" data-source="post: 4761065" data-attributes="member: 83395"><p>In my opinion, everyone is over-thinking this one. Maybe the reason the spell doesn't mention racial HD or level adjustments is because they don't come into play. If your human is reincarnated into a bugbear, it has the form of a bugbear (gaining physical abilities) but does not gain any HD or LA. A 7th level human sorcerer becomes a 7th level bugbear sorcerer (6th after loss of level from being brought back from death). Does this mean that every human would try to be reincarnated? No. It does mean that most <em>dead</em> humans might prefer to be reincarnated over raised. However, note that becoming a bugbear is EXTREMELY unlikely (1% chance). The benefits of becoming a bugbear are outweighed by the potential downside of becoming a kobold.</p><p></p><p>In summary, when you cast reincarnate, you don't need to make up any extra rules. Keep whatever XP, HD, and LA you had before reincarnate (minus the level loss for coming back from death). This means characters with LAs pre-reincarnate are likely to get screwed over and those without LAs are likely to benefit. That's just the way it is. The fact that you have to die and take a loss of one level is likely enough of a deterrent to keep humans from killing themselves in the attempt to improve their character.</p><p></p><p>As a compassionate DM, I would first subtract the lost level (from death) from any level adjustment the original character had and then (if no LA) from any racial HD the character had. Thus, a 4th-level lizardman monk (2 racial HD, 4 monk levels, LA +1) reincarnated as a human would be a 4th level human monk with 2 racial HD and 4 monk levels (no LA). If killed and raised/reincarnated (or level-drained) again, he would lose the racial HD first.</p><p></p><p>Although my proposed system might seem vulnerable to abuse (e.g., a 4th-level human fighter could kill himself and be reincarnated as a 3rd-level lizardman fighter with no racial HD or level adjustment, and a +2 to Str and Con, without the usual lizardman penalty to Int), the random die roll component severely limits such abuse potential. Chances are (96%) that if a human kills himself and is reincarnated, he won't come back as anything that normally has racial HD or a level adjustment, so he will have essentially lost a level for no benefit. Thus, the element of chance makes the spell fair, even if there is some possibility (4%) of it significantly improving the character without any real penalty.</p></blockquote><p></p>
[QUOTE="Kharagh, post: 4761065, member: 83395"] In my opinion, everyone is over-thinking this one. Maybe the reason the spell doesn't mention racial HD or level adjustments is because they don't come into play. If your human is reincarnated into a bugbear, it has the form of a bugbear (gaining physical abilities) but does not gain any HD or LA. A 7th level human sorcerer becomes a 7th level bugbear sorcerer (6th after loss of level from being brought back from death). Does this mean that every human would try to be reincarnated? No. It does mean that most [I]dead[/I] humans might prefer to be reincarnated over raised. However, note that becoming a bugbear is EXTREMELY unlikely (1% chance). The benefits of becoming a bugbear are outweighed by the potential downside of becoming a kobold. In summary, when you cast reincarnate, you don't need to make up any extra rules. Keep whatever XP, HD, and LA you had before reincarnate (minus the level loss for coming back from death). This means characters with LAs pre-reincarnate are likely to get screwed over and those without LAs are likely to benefit. That's just the way it is. The fact that you have to die and take a loss of one level is likely enough of a deterrent to keep humans from killing themselves in the attempt to improve their character. As a compassionate DM, I would first subtract the lost level (from death) from any level adjustment the original character had and then (if no LA) from any racial HD the character had. Thus, a 4th-level lizardman monk (2 racial HD, 4 monk levels, LA +1) reincarnated as a human would be a 4th level human monk with 2 racial HD and 4 monk levels (no LA). If killed and raised/reincarnated (or level-drained) again, he would lose the racial HD first. Although my proposed system might seem vulnerable to abuse (e.g., a 4th-level human fighter could kill himself and be reincarnated as a 3rd-level lizardman fighter with no racial HD or level adjustment, and a +2 to Str and Con, without the usual lizardman penalty to Int), the random die roll component severely limits such abuse potential. Chances are (96%) that if a human kills himself and is reincarnated, he won't come back as anything that normally has racial HD or a level adjustment, so he will have essentially lost a level for no benefit. Thus, the element of chance makes the spell fair, even if there is some possibility (4%) of it significantly improving the character without any real penalty. [/QUOTE]
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