Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reintroducing archers between fights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4620128" data-attributes="member: 12731"><p>I don't see why you should change the rules to "coax" the Ranger into shorter distances. The range of bows are already ludicrously short as it is.</p><p></p><p>Instead, it might not be that the player isn't uninterested in helping out, it might just be that he cannot free himself of "realism"-related presumptions. </p><p></p><p>In this case, perhaps <em>everyone</em> (he, you, all the players) is helped by him playing a Dwarf Fighter instead... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In preparation of this, let the players - out of character - discuss the D&D fact any PC needs to provide more than offensive power to the party, he or she must provide defensive power too, which in 4E means your healing surges. And that this applies equally to melee and ranged character archetypes. </p><p></p><p><span style="color: DarkOrange"><strong>In other words, tell your players they should not choose a ranged character unless they accept that the "realism" of archers staying out of range must be tossed by the wayside.</strong></span></p><p></p><p>Make sure everybody understands that this is a fundamental shift compared to other rpgs, including 3E. There, sure the Ranger had his hit points, but it was easy to not waste any healing on him. <u>In 4E, one fifth of that healing is built into each character.</u> Thus, each PC must soak hits or this valuable resource is wasted.</p><p></p><p>In game, let the other PCs conclude they can't have a member not doing his share of the job, and dump him. (Or have him killed, or lost in the woods, or whatever.) Then introduce the new character.</p><p></p><p></p><p>My point here is that nerfing the rules for ranged combat (even more) you might fix the wrong problem, you might fix what wasn't broken, and you might not fix the real issue.</p><p></p><p>Any archer worth his salt should feel good about being "ambushed" by lurkers and artillery. That at least means he's doing his job. Here, we're discussing the problem that arises when the monsters can't get to the archer <strong>because the archer doesn't actively allow them to.</strong></p><p></p><p>Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4620128, member: 12731"] I don't see why you should change the rules to "coax" the Ranger into shorter distances. The range of bows are already ludicrously short as it is. Instead, it might not be that the player isn't uninterested in helping out, it might just be that he cannot free himself of "realism"-related presumptions. In this case, perhaps [I]everyone[/I] (he, you, all the players) is helped by him playing a Dwarf Fighter instead... :) In preparation of this, let the players - out of character - discuss the D&D fact any PC needs to provide more than offensive power to the party, he or she must provide defensive power too, which in 4E means your healing surges. And that this applies equally to melee and ranged character archetypes. [COLOR="DarkOrange"][B]In other words, tell your players they should not choose a ranged character unless they accept that the "realism" of archers staying out of range must be tossed by the wayside.[/B][/COLOR] Make sure everybody understands that this is a fundamental shift compared to other rpgs, including 3E. There, sure the Ranger had his hit points, but it was easy to not waste any healing on him. [U]In 4E, one fifth of that healing is built into each character.[/U] Thus, each PC must soak hits or this valuable resource is wasted. In game, let the other PCs conclude they can't have a member not doing his share of the job, and dump him. (Or have him killed, or lost in the woods, or whatever.) Then introduce the new character. My point here is that nerfing the rules for ranged combat (even more) you might fix the wrong problem, you might fix what wasn't broken, and you might not fix the real issue. Any archer worth his salt should feel good about being "ambushed" by lurkers and artillery. That at least means he's doing his job. Here, we're discussing the problem that arises when the monsters can't get to the archer [B]because the archer doesn't actively allow them to.[/B] Good luck! :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reintroducing archers between fights
Top