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*Pathfinder & Starfinder
Reintroducing vancian magic for rituals
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4920274" data-attributes="member: 710"><p>When considering the Dragonmarks in Eberron, I wondered if there shouldn't be more than just access to rituals, possibly with later feats. My idea was more along the lines of "once per day, use ritual at half cost or in half time" or having a "ritual reserve" that resets every level and would allow casting some rituals for free each level. (The value of the reserve would be around a magic item of the characters current level or 1/5th of that.)</p><p>But that's not very "Vancian".</p><p></p><p>Ritual Casting Time stays, but afterwards, the ritual is stored can be stored in your memory. You can complete it by spending a standard action at any time. Make any skill checks required for casting the spell now. You might also decide that this is a very strenuous activity and deals damage to the caster equal to the rituals level. </p><p>The spell stays in a characters memory as long as he wants to, but after each extended rest, the character has to spend the ritual casting time again (but no component cost) and spend his daily item use to keep the spell in memory. (This is just to avoid people wasting too much resources and never using the option except for "safe" options).</p><p></p><p>Storing a ritual in your mind might cost some limited resource, maybe a daily magic item power, and you can't store more than one per tier at the same time. When you recover daily magic item uses, you can also prepare a new ritual. </p><p></p><p>A feat might increase the number of stored spells at the same time by 1. (If I recall correctly from the talks about Vances work, even the most powerful spellcasters might not be able to store more than 4 or 5 spells.)</p><p></p><p>You have to take care though - some spells have limited offensive value (even if as a side effect, for example the Cure Disease ritual). Ensure that they can only be used on willing targets or targets reduced to 0 hit points or less when using them memorized. </p><p>Even with this warning, you might still find some rituals too strong to be used during a combat encounter (or any type of situation?). </p><p></p><p>If you want to be on the safer side, you could restrict the number of rituals the spellcaster can prepare this way (maybe INT + 1/2 level?) and audit every ritual learned, and denying certain rituals for it if you determine them unbalanced if used "pre-emtpively". </p><p></p><p>If you were a WotC designer, you would probably have to make a definite list of what's allowed and what not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4920274, member: 710"] When considering the Dragonmarks in Eberron, I wondered if there shouldn't be more than just access to rituals, possibly with later feats. My idea was more along the lines of "once per day, use ritual at half cost or in half time" or having a "ritual reserve" that resets every level and would allow casting some rituals for free each level. (The value of the reserve would be around a magic item of the characters current level or 1/5th of that.) But that's not very "Vancian". Ritual Casting Time stays, but afterwards, the ritual is stored can be stored in your memory. You can complete it by spending a standard action at any time. Make any skill checks required for casting the spell now. You might also decide that this is a very strenuous activity and deals damage to the caster equal to the rituals level. The spell stays in a characters memory as long as he wants to, but after each extended rest, the character has to spend the ritual casting time again (but no component cost) and spend his daily item use to keep the spell in memory. (This is just to avoid people wasting too much resources and never using the option except for "safe" options). Storing a ritual in your mind might cost some limited resource, maybe a daily magic item power, and you can't store more than one per tier at the same time. When you recover daily magic item uses, you can also prepare a new ritual. A feat might increase the number of stored spells at the same time by 1. (If I recall correctly from the talks about Vances work, even the most powerful spellcasters might not be able to store more than 4 or 5 spells.) You have to take care though - some spells have limited offensive value (even if as a side effect, for example the Cure Disease ritual). Ensure that they can only be used on willing targets or targets reduced to 0 hit points or less when using them memorized. Even with this warning, you might still find some rituals too strong to be used during a combat encounter (or any type of situation?). If you want to be on the safer side, you could restrict the number of rituals the spellcaster can prepare this way (maybe INT + 1/2 level?) and audit every ritual learned, and denying certain rituals for it if you determine them unbalanced if used "pre-emtpively". If you were a WotC designer, you would probably have to make a definite list of what's allowed and what not. ;) [/QUOTE]
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Reintroducing vancian magic for rituals
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