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Reinventing fantasy cliches
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<blockquote data-quote="Set" data-source="post: 4159276" data-attributes="member: 41584"><p>And overwhelming the DM as well. If the DM is a nut, like me, and *likes* reading about old dead moldy cultures and stone-quarrying and all that stuff, then cool, but the *vast* majority of gamers, yes, even gamers, can't keep their eyes focused two pages into one of H.P. Lovecraft's thirty page short stories.</p><p></p><p>That stuff bores the hell out of most of the people I've gamed with, so when I run a game, I just gloss over all of the background stuff that I've developed, 'cause they don't want to hear it. If it matters, it comes up, and I have had a player or two gape at me and ask how I 'made up all that stuff on the spot,' and since I didn't feel like boring everyone else at the table, I went ahead and let them think that I was some mad improv genius and not dispel their illusions with the messy detail that I actually *thought about the game* before I sat down to play it.</p><p></p><p>When I was a teenager, and had to take history classes, they bored the living piss out of me. Now, at twice that age, I read history books for fun, but none of my friends are likely to get to that point until they are eighty, so I just keep my boring hobbies in the closet and put on my best 'interested' look when they start gabbing about the Red Sox, the team members and habits and past histories of which they know enough creepy intimate details for me to think that they are all stalkers...</p><p></p><p>If a picture of Angkor Watt is enough to set the mood, then that's all you need. If someone pipes up and asks what they ate, you can have someone make a roll to figure out that the land around the structure was a massive series of rice-paddies, otherwise, let that little nugget of information sit in the back of your head, 'cause if they didn't ask, they probably would rather be shoving their swords through lizard man giblets than know that.</p></blockquote><p></p>
[QUOTE="Set, post: 4159276, member: 41584"] And overwhelming the DM as well. If the DM is a nut, like me, and *likes* reading about old dead moldy cultures and stone-quarrying and all that stuff, then cool, but the *vast* majority of gamers, yes, even gamers, can't keep their eyes focused two pages into one of H.P. Lovecraft's thirty page short stories. That stuff bores the hell out of most of the people I've gamed with, so when I run a game, I just gloss over all of the background stuff that I've developed, 'cause they don't want to hear it. If it matters, it comes up, and I have had a player or two gape at me and ask how I 'made up all that stuff on the spot,' and since I didn't feel like boring everyone else at the table, I went ahead and let them think that I was some mad improv genius and not dispel their illusions with the messy detail that I actually *thought about the game* before I sat down to play it. When I was a teenager, and had to take history classes, they bored the living piss out of me. Now, at twice that age, I read history books for fun, but none of my friends are likely to get to that point until they are eighty, so I just keep my boring hobbies in the closet and put on my best 'interested' look when they start gabbing about the Red Sox, the team members and habits and past histories of which they know enough creepy intimate details for me to think that they are all stalkers... If a picture of Angkor Watt is enough to set the mood, then that's all you need. If someone pipes up and asks what they ate, you can have someone make a roll to figure out that the land around the structure was a massive series of rice-paddies, otherwise, let that little nugget of information sit in the back of your head, 'cause if they didn't ask, they probably would rather be shoving their swords through lizard man giblets than know that. [/QUOTE]
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