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Reinventing fantasy cliches
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<blockquote data-quote="Inez Hull" data-source="post: 4171323" data-attributes="member: 5114"><p>My favourite spin on the <em>Chosen One </em> cliche is R Scott Bakker's Prince of Nothing series. Essentially the chosen one is just faking it and manipulating propechy for his own motives, but by the end is starting to believe his own BS. </p><p></p><p></p><p>Some spins on the normal fantasy tropes I tried in a homebrew world were:</p><p></p><p>- The elves were created by the gods to be caretakers of the world (yeah, nothing new there!)</p><p></p><p>- After a cataclysm the gods were destroyed and the elves made mortal. They decided to follow in the steps of the gods and create a caretaker race who will eventually replace them.</p><p></p><p>- Their first experiments resulted in the creation of the goblinoid races.</p><p></p><p>- A race of aliens possessing high intelligence and technology arrive as refugees from another world but crash their ship stranding them. The elves see these beings as the perfect candidate for a replacement caretaker race. However miscommunication leads to conflict and the aliens flee and hide in caverns near their crash site. Exposure to radiation from both the wreckage of their ship and minerals of the planet unfamiliar to their physiology leads to mutation. The aliens carve out a home under the ground and adapt to their mutations and eventually become the dwarves.</p><p></p><p>- The elves failure to recruit the aliens sees them capture some and use them as a template for the creation of a replacement caretaker race. This results in the creation of humans. The elves share all their knowledge with humanity who then decide that they have not wish to take on the responsibilities the elves have in mind for them. </p><p></p><p>- Despite the elves being well intentioned their actions have resulted in hostility from the other races. The Goblinoid races act out like rejected children and seek to destroy their disappointed parents. However due to a sense of guilt the elves continually cede ground rather than fight back. The Dwarves distrust the elves and do not permit them to enter their territory. The Humans view the elves as despots from whom they have liberated themselves. Whilst there is not active aggression a cold war of hostilty exists.</p><p></p><p>- Due to the lack of gods, arcane magic has taken on religious significance amongst humanity. A church of magic exists and the ability to wield magic inherently (sorcery) is seen as a divine gift. A rebel faction who seek to teach magic to anyone capable of mastering the structures of magic through mental discipline and training (wizardry) are hunted are killed as heretics.</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 4171323, member: 5114"] My favourite spin on the [I]Chosen One [/I] cliche is R Scott Bakker's Prince of Nothing series. Essentially the chosen one is just faking it and manipulating propechy for his own motives, but by the end is starting to believe his own BS. Some spins on the normal fantasy tropes I tried in a homebrew world were: - The elves were created by the gods to be caretakers of the world (yeah, nothing new there!) - After a cataclysm the gods were destroyed and the elves made mortal. They decided to follow in the steps of the gods and create a caretaker race who will eventually replace them. - Their first experiments resulted in the creation of the goblinoid races. - A race of aliens possessing high intelligence and technology arrive as refugees from another world but crash their ship stranding them. The elves see these beings as the perfect candidate for a replacement caretaker race. However miscommunication leads to conflict and the aliens flee and hide in caverns near their crash site. Exposure to radiation from both the wreckage of their ship and minerals of the planet unfamiliar to their physiology leads to mutation. The aliens carve out a home under the ground and adapt to their mutations and eventually become the dwarves. - The elves failure to recruit the aliens sees them capture some and use them as a template for the creation of a replacement caretaker race. This results in the creation of humans. The elves share all their knowledge with humanity who then decide that they have not wish to take on the responsibilities the elves have in mind for them. - Despite the elves being well intentioned their actions have resulted in hostility from the other races. The Goblinoid races act out like rejected children and seek to destroy their disappointed parents. However due to a sense of guilt the elves continually cede ground rather than fight back. The Dwarves distrust the elves and do not permit them to enter their territory. The Humans view the elves as despots from whom they have liberated themselves. Whilst there is not active aggression a cold war of hostilty exists. - Due to the lack of gods, arcane magic has taken on religious significance amongst humanity. A church of magic exists and the ability to wield magic inherently (sorcery) is seen as a divine gift. A rebel faction who seek to teach magic to anyone capable of mastering the structures of magic through mental discipline and training (wizardry) are hunted are killed as heretics. [/QUOTE]
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