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*Pathfinder & Starfinder
Reinventing the [Great] Wheel
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<blockquote data-quote="Quickleaf" data-source="post: 6149415" data-attributes="member: 20323"><p>[MENTION=40398]Tequila Sunrise[/MENTION]</p><p>I like how you're coming at it from an "overarching design concept" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> as opposed to the piece mail design that often was Planescape and, to a lesser extent, older D&D in general.</p><p></p><p>That said, I'm not sure the benefits of simplification/consolidation outweigh the loss of diversity/conflict. In other words, I'm not sure you need to take a gigantic red pen to PS to make it playable. I mean, in the context of the Planescape setting, what didnt work about the Great Wheel?</p><p></p><p>Do we really want bio-mechanical (Lawful) majestic angels (Good) instead of Mount Celestia's archons? Maybe, maybe not.</p><p></p><p>There was a great article that gets into what alignment really means and explicitly maps it to the D&D Great Wheel. <a href="http://easydamus.com/alignmentreal.html" target="_blank">http://easydamus.com/alignmentreal.html</a> </p><p>*Definitely* worth a read for what you're doing.</p><p></p><p>What's peculiar about the model is that it uses 8 motivation markers (conformity, universalism, self-direction, achievement, etc.) that pretty evenly map to alignments, but inserts a 9th - hedonism - that specifically maps to Chaotic Evil. Not sure if that's a really needed distinction as there is already a Stimulation marker, but there it is.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6149415, member: 20323"] [MENTION=40398]Tequila Sunrise[/MENTION] I like how you're coming at it from an "overarching design concept" :) as opposed to the piece mail design that often was Planescape and, to a lesser extent, older D&D in general. That said, I'm not sure the benefits of simplification/consolidation outweigh the loss of diversity/conflict. In other words, I'm not sure you need to take a gigantic red pen to PS to make it playable. I mean, in the context of the Planescape setting, what didnt work about the Great Wheel? Do we really want bio-mechanical (Lawful) majestic angels (Good) instead of Mount Celestia's archons? Maybe, maybe not. There was a great article that gets into what alignment really means and explicitly maps it to the D&D Great Wheel. [url]http://easydamus.com/alignmentreal.html[/url] *Definitely* worth a read for what you're doing. What's peculiar about the model is that it uses 8 motivation markers (conformity, universalism, self-direction, achievement, etc.) that pretty evenly map to alignments, but inserts a 9th - hedonism - that specifically maps to Chaotic Evil. Not sure if that's a really needed distinction as there is already a Stimulation marker, but there it is. [/QUOTE]
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