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General Tabletop Discussion
*TTRPGs General
Reinventing the Wheel: changing common D&D tropes
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<blockquote data-quote="drnuncheon" data-source="post: 1822084" data-attributes="member: 96"><p>These are from my (currently on hiatus) Freeport game.</p><p></p><p></p><p></p><p>True - but the PCs aren't adventurers - they started out as cops, and now their a noble and a crimelord. In fact, they generally regard adventurers like people who live in tourist traps regard tourists - annoying, stupid, and with far too much money for their own good.</p><p></p><p></p><p></p><p>Well, by the time they get to their current levels, anyone's exceptional. But I did keep this - used 4d6 drop lowest and various other 'PC boosts'. I'm likely to continue doing it too: if I wanted gritty realism I wouldn't be posting from work.</p><p></p><p></p><p></p><p>Well...there's a sizable orcish population, does that count? Perhaps more to the point, most of their opposition comes in the form of other people rather than "monsters".</p><p></p><p></p><p></p><p>Kept it (but in my AU game at the store, it's obviously gone)</p><p></p><p></p><p></p><p>More of a friendship - but with two players it'd be difficult to do anything else.</p><p></p><p></p><p></p><p>More Renaissance really - printing press, firearms and the like all exist, the middle class is on the rise, etc.</p><p></p><p></p><p></p><p>I assume you mean for nonhumans, since humans in most fantasy have cultures. Most of the nonhumans are closely integrated into the currrent society, and they're generally culturally 'human'. They preserve bits and pieces of their culture, but it's in the same way as an X-American preserves the culture of X.</p><p></p><p></p><p></p><p>Mmm, nope - got that.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1822084, member: 96"] These are from my (currently on hiatus) Freeport game. True - but the PCs aren't adventurers - they started out as cops, and now their a noble and a crimelord. In fact, they generally regard adventurers like people who live in tourist traps regard tourists - annoying, stupid, and with far too much money for their own good. Well, by the time they get to their current levels, anyone's exceptional. But I did keep this - used 4d6 drop lowest and various other 'PC boosts'. I'm likely to continue doing it too: if I wanted gritty realism I wouldn't be posting from work. Well...there's a sizable orcish population, does that count? Perhaps more to the point, most of their opposition comes in the form of other people rather than "monsters". Kept it (but in my AU game at the store, it's obviously gone) More of a friendship - but with two players it'd be difficult to do anything else. More Renaissance really - printing press, firearms and the like all exist, the middle class is on the rise, etc. I assume you mean for nonhumans, since humans in most fantasy have cultures. Most of the nonhumans are closely integrated into the currrent society, and they're generally culturally 'human'. They preserve bits and pieces of their culture, but it's in the same way as an X-American preserves the culture of X. Mmm, nope - got that. J [/QUOTE]
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Reinventing the Wheel: changing common D&D tropes
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