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Reinventing the Wheel: changing common D&D tropes
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 1826904" data-attributes="member: 14559"><p>1. Adventurers as a seperate class</p><p></p><p>Yes, in a way - though the terms thief, mercenary, scoundrel and criminal are the sort of seperate I mean.</p><p></p><p>2. PC's as exceptional characters</p><p>Yes, but only through struggle. Prior to attaining levels they were normal people with normal histories and backgrounds. They become exceptional, earn exceptional. </p><p></p><p>3. Clear distinction between PC's and Monsters</p><p></p><p>No, but thats because I'm a low magic. end of bronze age sort of era - the evils they fight tend to be of human persuasion. They ran away from a giant snake once.</p><p></p><p>4. Arcane/Divine magic</p><p></p><p>Grim tales version, though I don't call a divide - magic is magic. </p><p></p><p>5. Cooperative Party Structure</p><p></p><p>Yes and no. Various races hate one another and to begin with the party was rather fractured - but with struggle there came understanding.</p><p></p><p>6. Medieval European</p><p></p><p>Pre-medieval alright. height of the bronze age, end of the bronze age.</p><p></p><p>7. Race = Culture</p><p></p><p>One race (Human), about 8 different cultures. They dislike one another. Other races exist, but more as fey than humanoid.</p><p></p><p>8. Epic or Heroic plot</p><p></p><p>Heroic all the way.</p><p></p><p>9. Cash economy</p><p></p><p>Based on the silver piece, though weights and measures are different for each kingdom.</p><p></p><p>10. universal languages</p><p></p><p>no, no, no. There are four common languages though, used in some kingdoms and not in others.</p><p></p><p>11. alignment = personality</p><p></p><p>No alignment, all personality. My question was 'What is good in life?' and they answer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>12. universal pantheon</p><p></p><p>nope, nope, nope. Different kingdoms have different beliefs - some a monotheistic tradition, some polytheistic, some animism, some animalism, etc etc.</p><p></p><p>13. mundane magic</p><p></p><p>Not really, though superstition is high. various chemicals, powders, sleight of hand and so on is thought of as magic - nothing to the black art or anything but there you are.</p><p></p><p>14. cosmopolitan cultural relations</p><p></p><p>Em, no. War, strife, hatred and revenge are what spawn adventurers, not monsters.</p><p></p><p>15. other things you have noticed and altered (like metrosexual elves)</p><p></p><p>I've taken monsters almost completely out of the picture - as I've always said that evil is in the heart of man. Men are far more evil than goblins after all. Monsters are now demons - summoned, particular to places or what have you. The adventurers (level 3 now) have encountered a whole 2 monsters - and one was just an oversized snake - so just 1 monster then. Magic is also nice and eeevil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Low magic all the way. It's certainly a change from Forgotten Realms.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 1826904, member: 14559"] 1. Adventurers as a seperate class Yes, in a way - though the terms thief, mercenary, scoundrel and criminal are the sort of seperate I mean. 2. PC's as exceptional characters Yes, but only through struggle. Prior to attaining levels they were normal people with normal histories and backgrounds. They become exceptional, earn exceptional. 3. Clear distinction between PC's and Monsters No, but thats because I'm a low magic. end of bronze age sort of era - the evils they fight tend to be of human persuasion. They ran away from a giant snake once. 4. Arcane/Divine magic Grim tales version, though I don't call a divide - magic is magic. 5. Cooperative Party Structure Yes and no. Various races hate one another and to begin with the party was rather fractured - but with struggle there came understanding. 6. Medieval European Pre-medieval alright. height of the bronze age, end of the bronze age. 7. Race = Culture One race (Human), about 8 different cultures. They dislike one another. Other races exist, but more as fey than humanoid. 8. Epic or Heroic plot Heroic all the way. 9. Cash economy Based on the silver piece, though weights and measures are different for each kingdom. 10. universal languages no, no, no. There are four common languages though, used in some kingdoms and not in others. 11. alignment = personality No alignment, all personality. My question was 'What is good in life?' and they answer :D 12. universal pantheon nope, nope, nope. Different kingdoms have different beliefs - some a monotheistic tradition, some polytheistic, some animism, some animalism, etc etc. 13. mundane magic Not really, though superstition is high. various chemicals, powders, sleight of hand and so on is thought of as magic - nothing to the black art or anything but there you are. 14. cosmopolitan cultural relations Em, no. War, strife, hatred and revenge are what spawn adventurers, not monsters. 15. other things you have noticed and altered (like metrosexual elves) I've taken monsters almost completely out of the picture - as I've always said that evil is in the heart of man. Men are far more evil than goblins after all. Monsters are now demons - summoned, particular to places or what have you. The adventurers (level 3 now) have encountered a whole 2 monsters - and one was just an oversized snake - so just 1 monster then. Magic is also nice and eeevil :D Low magic all the way. It's certainly a change from Forgotten Realms. [/QUOTE]
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