Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Reinventing the Wheel: changing common D&D tropes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alratan" data-source="post: 1873199" data-attributes="member: 14774"><p>1. adventurers as a separate class of people</p><p> </p><p> No, as suggested by someone else, PCs tend to belong to some parent organisation of social group, be that as agents of a local lord who graduate to serving the crown directly, or as prospectors funded by a merchants guild. The closest there is to a seperate class of adventurers, are seen as bandits, the type of people who go round desecrating tombs and upsetting the social order, and are usually stomped on by the powers that be, commonly via the PCs.</p><p> </p><p> 2. PCs as exceptional characters</p><p> </p><p> No, not until they get seriuosly high level. My general rule is that it takes about 4 years per level for levels 1-5, 8 years for level for 6-10, 12 per level for 11-15, and 14 per level for 16-20, for people to advance in level when they are doing what is normal for their proffession. This means that your average middle aged farmer is going to be 5th or 6th level, and in most places, one of those levels will be in warrior. This even extends to elves and dwarves, which explains why civilizations so vulnerable to attrittion, due to their low birth rates, can survive.</p><p> </p><p> 3. clear distinction between PCs and monsters</p><p> </p><p> Certainly. A clear in-game cultural distinction. Most humanoid races are rabidly prejudiced.</p><p> </p><p> 4. arcane/divine magic divide</p><p> </p><p> Yes, always good for a bit of conflict</p><p> </p><p> 5. PCs organized into a cooperative party structure</p><p> </p><p> Usually, see point 1. When people are coming up with character concepts, I ask them to work together to explain why they are together as a team, and who sponsored them.</p><p> </p><p> 6. medieval European setting (well, a more hygenic version, anyway)</p><p> </p><p> Yes, except for the more hygienic thing. It's actually noticeably nastier. If there are mosters lurking on your doorstep, communities can't afford dissidents or criminals, and a feudal type division of labour is even more neccassary and harsh.</p><p> </p><p> 7. race = culture</p><p> </p><p> Yes, and no. I try and make individuals less stereotypical, but also to empasise that the different cultures are actually quite alien to each other - a dwarven/elven longevity distances them from humans alot, and different races aren't really motivated by quite the same things.</p><p> </p><p> 8. epic or heroic plot scale</p><p> </p><p> When PCs get high level enough, they will find that an epic plot will have crept up on them.</p></blockquote><p></p>
[QUOTE="Alratan, post: 1873199, member: 14774"] 1. adventurers as a separate class of people No, as suggested by someone else, PCs tend to belong to some parent organisation of social group, be that as agents of a local lord who graduate to serving the crown directly, or as prospectors funded by a merchants guild. The closest there is to a seperate class of adventurers, are seen as bandits, the type of people who go round desecrating tombs and upsetting the social order, and are usually stomped on by the powers that be, commonly via the PCs. 2. PCs as exceptional characters No, not until they get seriuosly high level. My general rule is that it takes about 4 years per level for levels 1-5, 8 years for level for 6-10, 12 per level for 11-15, and 14 per level for 16-20, for people to advance in level when they are doing what is normal for their proffession. This means that your average middle aged farmer is going to be 5th or 6th level, and in most places, one of those levels will be in warrior. This even extends to elves and dwarves, which explains why civilizations so vulnerable to attrittion, due to their low birth rates, can survive. 3. clear distinction between PCs and monsters Certainly. A clear in-game cultural distinction. Most humanoid races are rabidly prejudiced. 4. arcane/divine magic divide Yes, always good for a bit of conflict 5. PCs organized into a cooperative party structure Usually, see point 1. When people are coming up with character concepts, I ask them to work together to explain why they are together as a team, and who sponsored them. 6. medieval European setting (well, a more hygenic version, anyway) Yes, except for the more hygienic thing. It's actually noticeably nastier. If there are mosters lurking on your doorstep, communities can't afford dissidents or criminals, and a feudal type division of labour is even more neccassary and harsh. 7. race = culture Yes, and no. I try and make individuals less stereotypical, but also to empasise that the different cultures are actually quite alien to each other - a dwarven/elven longevity distances them from humans alot, and different races aren't really motivated by quite the same things. 8. epic or heroic plot scale When PCs get high level enough, they will find that an epic plot will have crept up on them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reinventing the Wheel: changing common D&D tropes
Top