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Reinventing the Wheel
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<blockquote data-quote="Composer99" data-source="post: 9414118" data-attributes="member: 7030042"><p>I do wonder if there is a creative impulse at work: even if you arrive at reinvent a solution someone else has already come up with, there is something to be said for having worked it out "from first principles" yourself - if, that is, you're even aware of what other games or other designers have done.</p><p></p><p>Another possible advantage of working out such matters "from first principles" is also the experience and understanding that the process gives you, much like how there is rather a difference between cribbing code off the web versus writing it yourself, or netdecking a Magic or Hearthstone deck versus working one up on your own (warts and all). You may well come away with a deeper appreciation for and understanding of the intricacies of the design you're tinkering with.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9414118, member: 7030042"] I do wonder if there is a creative impulse at work: even if you arrive at reinvent a solution someone else has already come up with, there is something to be said for having worked it out "from first principles" yourself - if, that is, you're even aware of what other games or other designers have done. Another possible advantage of working out such matters "from first principles" is also the experience and understanding that the process gives you, much like how there is rather a difference between cribbing code off the web versus writing it yourself, or netdecking a Magic or Hearthstone deck versus working one up on your own (warts and all). You may well come away with a deeper appreciation for and understanding of the intricacies of the design you're tinkering with. [/QUOTE]
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