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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reinvisioning the Halfling for 4E
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<blockquote data-quote="Set" data-source="post: 4000152" data-attributes="member: 41584"><p>If they've got a gypsy / bayou look, bandanas should be popular, and brightly colored swatches of cloth over loose puffy shirts. A mini-pirate motif, almost. Pick the stereotypical Hollywood portrayal of some 'hoodoo conjure-woman' from the bayous, and that would be a cool look for a Halfling. Lower level or 'commoner' Halflings would have jewelry primarily made of natural things, like pearl and woven grasses, while the 'fancy' sorts might wear belts of coins and shiny baubles that wouldn't be available in their homelands, and thus be a mark of status among them.</p><p></p><p>[In my Scarred Lands game, I re-introduced Gnomes, which weren't initially part of the setting, as the Rus, a nomadic band of 'gypsies' who travelled in brightly painted wagons (that could double as boats) and were said to have an 'Invisible College' someplace where they learned their arts of illusion and prophecy. Porting this over to the 'swamp rat Halflings,' they might have legends about a Halfling nation-state deep in the marshes that no other race has ever seen. Are these legends true? There *are* ruined structures found in the marshes, but there's no proof that Halflings had anything to do with their manufacture....]</p><p></p><p>I like the idea of a race, and it might as well be Halflings, using primarily tools-as-weapons. Hand axes, daggers, bows, staves, etc. All multi-use items, unlike swords, which really are only good for fighting. (Then again, Dwarves have always acted like this anyway, with axes and hammers as preferred weapons.)</p><p></p><p>Cool pictures!</p></blockquote><p></p>
[QUOTE="Set, post: 4000152, member: 41584"] If they've got a gypsy / bayou look, bandanas should be popular, and brightly colored swatches of cloth over loose puffy shirts. A mini-pirate motif, almost. Pick the stereotypical Hollywood portrayal of some 'hoodoo conjure-woman' from the bayous, and that would be a cool look for a Halfling. Lower level or 'commoner' Halflings would have jewelry primarily made of natural things, like pearl and woven grasses, while the 'fancy' sorts might wear belts of coins and shiny baubles that wouldn't be available in their homelands, and thus be a mark of status among them. [In my Scarred Lands game, I re-introduced Gnomes, which weren't initially part of the setting, as the Rus, a nomadic band of 'gypsies' who travelled in brightly painted wagons (that could double as boats) and were said to have an 'Invisible College' someplace where they learned their arts of illusion and prophecy. Porting this over to the 'swamp rat Halflings,' they might have legends about a Halfling nation-state deep in the marshes that no other race has ever seen. Are these legends true? There *are* ruined structures found in the marshes, but there's no proof that Halflings had anything to do with their manufacture....] I like the idea of a race, and it might as well be Halflings, using primarily tools-as-weapons. Hand axes, daggers, bows, staves, etc. All multi-use items, unlike swords, which really are only good for fighting. (Then again, Dwarves have always acted like this anyway, with axes and hammers as preferred weapons.) Cool pictures! [/QUOTE]
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