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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reinvisioning the Halfling for 4E
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<blockquote data-quote="Wightbred" data-source="post: 4002887" data-attributes="member: 56388"><p>I liked the R&C art generally, but I agree that the halflings were uninspiring.</p><p></p><p>My feeling is that the halfling will only be seen as an interesting option for <u>my</u> players if they didn't seem to be smaller, weaker versions of humans. IMO being too much like humans makes them uninteresting to play and seeming smaller and weaker is not a good way to entice players in.</p><p></p><p>Sticking <em>somewhat</em> within the guidelines of the OP, I'm thinking that in 4e:</p><p>1) I'll make halflings look radically different. In my case I'm thinking of a toned down version the Quickling pictures Traycor posted on another thread. I think this has a very good "river rat" feel and it will tempt my players. </p><p>2) I'll make them better than humans at something the players value: in my case speed. I'm intending to give halflings a slighly faster than human speed. Then my players will have a real choice with a smaller but faster race.</p><p></p><p>I know what I'm doing isn't really like any "halfling" we've seen before, but frankly I think this is what is needed to make them a viable race for <u>my</u> players, and I suspect the same is true for many other groups.</p><p></p><p>Edit: missing word</p></blockquote><p></p>
[QUOTE="Wightbred, post: 4002887, member: 56388"] I liked the R&C art generally, but I agree that the halflings were uninspiring. My feeling is that the halfling will only be seen as an interesting option for [U]my[/U] players if they didn't seem to be smaller, weaker versions of humans. IMO being too much like humans makes them uninteresting to play and seeming smaller and weaker is not a good way to entice players in. Sticking [I]somewhat[/I] within the guidelines of the OP, I'm thinking that in 4e: 1) I'll make halflings look radically different. In my case I'm thinking of a toned down version the Quickling pictures Traycor posted on another thread. I think this has a very good "river rat" feel and it will tempt my players. 2) I'll make them better than humans at something the players value: in my case speed. I'm intending to give halflings a slighly faster than human speed. Then my players will have a real choice with a smaller but faster race. I know what I'm doing isn't really like any "halfling" we've seen before, but frankly I think this is what is needed to make them a viable race for [U]my[/U] players, and I suspect the same is true for many other groups. Edit: missing word [/QUOTE]
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Reinvisioning the Halfling for 4E
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