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<blockquote data-quote="Richards" data-source="post: 2693203" data-attributes="member: 508"><p>I've had numerous adventure proposals (and adventures) shot down over the years. Here are a few that come immediately to mind (these are all from the AD&D 2nd Edition days):</p><p></p><p><strong>With Minimal Danger</strong> - The PCs are drugged and shrunk down to 1/12th normal size (a variant on a <em>sheet of smallness</em> - remember those?) by a wizard's 1st-level apprentice who had just done the same to his master. (For good measure, he had cut out his master's tongue to prevent him from further spellcasting.) The adventure consisted of the PCs making their way through the wizard's house, avoiding things that were especially dangerous to them at that size (including his rather large terrarium of minimals), until they could undo the effects and regain their normal size. When I submitted it, I wasn't aware that there had been a "PCs get shrunk down" adventure ("Chadranther's Bane") published just a few years earlier.</p><p></p><p><strong>Worm Hunt</strong> - This Side Trek was basically a cry for help from farmers whose fields have recently been devastated by a purple worm. The PCs are asked to follow the worm through its tunnel and slay it. When they meet up with it, wiggling around spastically, it proves to be an easy kill - too easy, in fact. It turns out its recent tunneling broke into a passage to the Underdark, where it encountered - and ate - a black pudding. The problem was, black puddings are immune to acid (including stomach acid), so the ooze has been having a virtual smorgasborg inside the poor worm, eating enough to split into two a couple times over. When the PCs rip open the now-practically-hollow purple worm husk, out pop a bunch of hungry black puddings looking for some variety in their diet. Surprise! It's a bait-and-switch (okay, bad pun) adventure!</p><p></p><p><strong>A Boring Little Adventure</strong> - The PCs encounter the remains of a halfling merchant's cart along a forest trail, obviously the result of an ambush. Tracks indicate the attackers were insectoid. While tracking the trail made when one of the pack horses was being dragged back to the insects' lair, the PCs encounter a small band of aspis drones gathering food. They defend themselves if attacked, but they weren't responsible for the ambush; in fact, their nest is willing to send a small band of aspis drone warriors to help the PCs battle the real culprits, a small nest of boring beetles. This one suffered from poor timing as well, as the <em>Dungeon</em> staff had just accepted an adventure where a small village is under attack by a nest of boring beetles.</p><p></p><p><strong>Time Well Spent</strong> - The PCs receive a letter from a wizard associate of theirs, asking them to help him unearth some ancient magic he's uncovered deep in the woods. He's nowhere to be found, but they can track down his dig site - it's a <em>time well</em>, a sort of permanent magic circle that can call forth objects/creatures from the past that were on that very spot (assuming it's had time enough to charge sufficiently). In his tinkering with the <em>time well</em>, the wizard accidentally activated it, and since it had been charging for a <em>long</em> time, it called forth a prehistoric creature (one of several possibilities, depending upon the level of the PCs). They have to fight the beast and hopefully recover enough of the wizard's remains (he was the creature's first present-day meal) to get him <em>resurrected</em> or whatnot. (Incidentally, this <em>time well</em> has just used up its temporal energy and will have to recharge for years before reuse; therefore, it's been "spent.")</p><p></p><p><strong>The Butterflies of Doom</strong> - Unlike the four above, this one never got past the proposal stage. A wizard hasn't been seen for days, and weird things are happening at his manor, where he instructs a small school of apprentices in chaos magic. The PCs are hired to enter the manor, find the wizard and his students, and stop the weirdness that's been emanating from the house. It turns out that a "magical flux field induction" experiment (involving five <em>wands of wonder</em> arranged in a pentagram) went horribly wrong, and raw chaos energy has not only transformed the wizards and servants (and various other creatures, like the eponymous butterflies from the back garden, who now have an insatiable thirst for human blood) in the manor, but the very building itself - there are rooms with variable gravity, dimensional anomalies, animated objects running wild, and so on. Half of the adventure was to be just making it through the weirdness of the house to get to the basement level, where the PCs would meet what the wizards have now become.</p><p></p><p>There are plenty more I could add to those, too.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 2693203, member: 508"] I've had numerous adventure proposals (and adventures) shot down over the years. Here are a few that come immediately to mind (these are all from the AD&D 2nd Edition days): [b]With Minimal Danger[/b] - The PCs are drugged and shrunk down to 1/12th normal size (a variant on a [i]sheet of smallness[/i] - remember those?) by a wizard's 1st-level apprentice who had just done the same to his master. (For good measure, he had cut out his master's tongue to prevent him from further spellcasting.) The adventure consisted of the PCs making their way through the wizard's house, avoiding things that were especially dangerous to them at that size (including his rather large terrarium of minimals), until they could undo the effects and regain their normal size. When I submitted it, I wasn't aware that there had been a "PCs get shrunk down" adventure ("Chadranther's Bane") published just a few years earlier. [b]Worm Hunt[/b] - This Side Trek was basically a cry for help from farmers whose fields have recently been devastated by a purple worm. The PCs are asked to follow the worm through its tunnel and slay it. When they meet up with it, wiggling around spastically, it proves to be an easy kill - too easy, in fact. It turns out its recent tunneling broke into a passage to the Underdark, where it encountered - and ate - a black pudding. The problem was, black puddings are immune to acid (including stomach acid), so the ooze has been having a virtual smorgasborg inside the poor worm, eating enough to split into two a couple times over. When the PCs rip open the now-practically-hollow purple worm husk, out pop a bunch of hungry black puddings looking for some variety in their diet. Surprise! It's a bait-and-switch (okay, bad pun) adventure! [b]A Boring Little Adventure[/b] - The PCs encounter the remains of a halfling merchant's cart along a forest trail, obviously the result of an ambush. Tracks indicate the attackers were insectoid. While tracking the trail made when one of the pack horses was being dragged back to the insects' lair, the PCs encounter a small band of aspis drones gathering food. They defend themselves if attacked, but they weren't responsible for the ambush; in fact, their nest is willing to send a small band of aspis drone warriors to help the PCs battle the real culprits, a small nest of boring beetles. This one suffered from poor timing as well, as the [i]Dungeon[/i] staff had just accepted an adventure where a small village is under attack by a nest of boring beetles. [b]Time Well Spent[/b] - The PCs receive a letter from a wizard associate of theirs, asking them to help him unearth some ancient magic he's uncovered deep in the woods. He's nowhere to be found, but they can track down his dig site - it's a [i]time well[/i], a sort of permanent magic circle that can call forth objects/creatures from the past that were on that very spot (assuming it's had time enough to charge sufficiently). In his tinkering with the [i]time well[/i], the wizard accidentally activated it, and since it had been charging for a [i]long[/i] time, it called forth a prehistoric creature (one of several possibilities, depending upon the level of the PCs). They have to fight the beast and hopefully recover enough of the wizard's remains (he was the creature's first present-day meal) to get him [i]resurrected[/i] or whatnot. (Incidentally, this [i]time well[/i] has just used up its temporal energy and will have to recharge for years before reuse; therefore, it's been "spent.") [b]The Butterflies of Doom[/b] - Unlike the four above, this one never got past the proposal stage. A wizard hasn't been seen for days, and weird things are happening at his manor, where he instructs a small school of apprentices in chaos magic. The PCs are hired to enter the manor, find the wizard and his students, and stop the weirdness that's been emanating from the house. It turns out that a "magical flux field induction" experiment (involving five [i]wands of wonder[/i] arranged in a pentagram) went horribly wrong, and raw chaos energy has not only transformed the wizards and servants (and various other creatures, like the eponymous butterflies from the back garden, who now have an insatiable thirst for human blood) in the manor, but the very building itself - there are rooms with variable gravity, dimensional anomalies, animated objects running wild, and so on. Half of the adventure was to be just making it through the weirdness of the house to get to the basement level, where the PCs would meet what the wizards have now become. There are plenty more I could add to those, too. Johnathan [/QUOTE]
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