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Rejecting the Premise in a Module
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<blockquote data-quote="Coroc" data-source="post: 8051905" data-attributes="member: 6895991"><p>If I run a sandbox then the players can run off in all directions. But I announce upfront that it is a sandbox, and there are things round some corners which can and will ditch out a TPK if the players did not watch or ignore the very obvious stop sign, which will be in place as a safeguard for such cases.</p><p></p><p>If I run a path (aka "railroad") I announce it also upfront, and there are safeguards which will interact with players striding to far from the path. And these safeguards are in a way, that no player gets out easy: e.g. domain borders in ravenloft, the desert with a sandstorm in DS, an orc army occupying the territory the players want to pass, some nasty one way portal into the 567. layer of the abyss if everything else fails etc. etc.</p><p></p><p>Luckily I got mature players who might complain about things they do not like that much, but they also understand that there are limitations on preparation time and different campaign styles and they do play along.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8051905, member: 6895991"] If I run a sandbox then the players can run off in all directions. But I announce upfront that it is a sandbox, and there are things round some corners which can and will ditch out a TPK if the players did not watch or ignore the very obvious stop sign, which will be in place as a safeguard for such cases. If I run a path (aka "railroad") I announce it also upfront, and there are safeguards which will interact with players striding to far from the path. And these safeguards are in a way, that no player gets out easy: e.g. domain borders in ravenloft, the desert with a sandstorm in DS, an orc army occupying the territory the players want to pass, some nasty one way portal into the 567. layer of the abyss if everything else fails etc. etc. Luckily I got mature players who might complain about things they do not like that much, but they also understand that there are limitations on preparation time and different campaign styles and they do play along. [/QUOTE]
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Rejecting the Premise in a Module
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