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Rejecting the Premise in a Module
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<blockquote data-quote="ccs" data-source="post: 8051919" data-attributes="member: 6803664"><p>Well, the story being told <em>is</em> that of the PCs. So if this is how the players want things to develop.... It will make it a bit harder for me to prep something. That in turn might impact the players enjoyment of the game....</p><p>If it reaches the point where I, the DM, am not having fun? Then they've successfully ended the campaign. </p><p></p><p>Right now in my 5e game? I've got a player who has stated that his character is a monomaniac. </p><p>He will pick one thing to accomplish at a time & will work solely upon that until it's done. If something is in his way? He'll invest as little effort in dealing with it as possible. Even to the point of missing xp, missing loot, missing story, losing his Paladin powers <span style="font-size: 10px">(I'm a 1e DM, you most definitely can lose your powers at my table.)</span>. And he'll persist when this deprives the other characters & irritates their players.</p><p>Right now they're in Waterdeep for a week of R&R. 4/5 of the group is doing personal PC stuff, RPing, etc & I've thrown out several hooks for Heist. The other players are <em>almost</em> biting but this guy keeps stalling the sessions out as getting involved is not him "Getting back on the boat at the end of the week".</p><p>What's going to happen real soon is that we'll just hold a few sessions without his ass. His character can sit in the inn & he can enjoy a few RL weeks off while the rest of us play D&D.</p><p>To top it off? He actually had the balls to complain last week that I'd missed a great point for him to lv up - & got pissy when I told him that I in-fact had not missed it & agree that'd it'd have been a great story point, <strong>But</strong> leveling up requires XP, and that XP is earned by adventuring, not just "waiting for Fri." <span style="font-size: 10px">(the group is roughly 3/4 to the next lv) </span></p></blockquote><p></p>
[QUOTE="ccs, post: 8051919, member: 6803664"] Well, the story being told [I]is[/I] that of the PCs. So if this is how the players want things to develop.... It will make it a bit harder for me to prep something. That in turn might impact the players enjoyment of the game.... If it reaches the point where I, the DM, am not having fun? Then they've successfully ended the campaign. Right now in my 5e game? I've got a player who has stated that his character is a monomaniac. He will pick one thing to accomplish at a time & will work solely upon that until it's done. If something is in his way? He'll invest as little effort in dealing with it as possible. Even to the point of missing xp, missing loot, missing story, losing his Paladin powers [SIZE=2](I'm a 1e DM, you most definitely can lose your powers at my table.)[/SIZE]. And he'll persist when this deprives the other characters & irritates their players. Right now they're in Waterdeep for a week of R&R. 4/5 of the group is doing personal PC stuff, RPing, etc & I've thrown out several hooks for Heist. The other players are [I]almost[/I] biting but this guy keeps stalling the sessions out as getting involved is not him "Getting back on the boat at the end of the week". What's going to happen real soon is that we'll just hold a few sessions without his ass. His character can sit in the inn & he can enjoy a few RL weeks off while the rest of us play D&D. To top it off? He actually had the balls to complain last week that I'd missed a great point for him to lv up - & got pissy when I told him that I in-fact had not missed it & agree that'd it'd have been a great story point, [B]But[/B] leveling up requires XP, and that XP is earned by adventuring, not just "waiting for Fri." [SIZE=2](the group is roughly 3/4 to the next lv) [/SIZE] [/QUOTE]
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