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Rejecting the Premise in a Module
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<blockquote data-quote="Scott Christian" data-source="post: 8052203" data-attributes="member: 6901101"><p>You may not have played that way. But if characters suddenly do not act like their characters, then that is a sign of being passive aggressive. For example, anyone playing a character that just hauls off and decides to kill the mayor the first time they meet him because the mayor is imposing a heavy tax. (And here is the important part.) Especially if they have never acted that way before. That is crappy of the player to do so. If they started out by killing people randomly for little things or every time there was a disagreement, okay. You are playing with an insane character that kills randomly. Then the other players have to decide do they want to be a part of that or not. But to force it on the others in-game, especially when your character wasn't doing that before, that is childish. </p><p>So it doesn't even matter if the plot is being followed. It can be a hex crawl or sandbox. It's passive aggressive and poor manners to suddenly change course. If you want to change course and be pirates, be an adult and sit down and discuss it with the DM.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8052203, member: 6901101"] You may not have played that way. But if characters suddenly do not act like their characters, then that is a sign of being passive aggressive. For example, anyone playing a character that just hauls off and decides to kill the mayor the first time they meet him because the mayor is imposing a heavy tax. (And here is the important part.) Especially if they have never acted that way before. That is crappy of the player to do so. If they started out by killing people randomly for little things or every time there was a disagreement, okay. You are playing with an insane character that kills randomly. Then the other players have to decide do they want to be a part of that or not. But to force it on the others in-game, especially when your character wasn't doing that before, that is childish. So it doesn't even matter if the plot is being followed. It can be a hex crawl or sandbox. It's passive aggressive and poor manners to suddenly change course. If you want to change course and be pirates, be an adult and sit down and discuss it with the DM. [/QUOTE]
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Rejecting the Premise in a Module
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