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General Tabletop Discussion
*Dungeons & Dragons
Rejecting the Premise in a Module
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<blockquote data-quote="Scott Christian" data-source="post: 8052227" data-attributes="member: 6901101"><p>I have no doubt you do know what you are doing. And no caveat needed. And as I stated earlier, players can change the direction. I have no problem with that. What I said was: if they do, it should be discussed at the table, not through doing random things to spoil the game. The reason - they may be spoiling it for other players, not just the DM.</p><p></p><p>And you should be good with that. It's awesome! But again, changing direction through your character doing something they normally wouldn't (and if they made it through half the AP, then that character has at least some consistency in behavior), just to change it up is rude. It would have been better and way cooler if the player would have conspired with the DM to have a background of assassin. Then, once the character killed the important NPC, the DM said, "The guards believe you are a part of this assassination attempt. And the assassin that just committed the crime, your companion, is asking you to help him flee. He says he has a smuggling ship waiting at the port. What do you do?"</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8052227, member: 6901101"] I have no doubt you do know what you are doing. And no caveat needed. And as I stated earlier, players can change the direction. I have no problem with that. What I said was: if they do, it should be discussed at the table, not through doing random things to spoil the game. The reason - they may be spoiling it for other players, not just the DM. And you should be good with that. It's awesome! But again, changing direction through your character doing something they normally wouldn't (and if they made it through half the AP, then that character has at least some consistency in behavior), just to change it up is rude. It would have been better and way cooler if the player would have conspired with the DM to have a background of assassin. Then, once the character killed the important NPC, the DM said, "The guards believe you are a part of this assassination attempt. And the assassin that just committed the crime, your companion, is asking you to help him flee. He says he has a smuggling ship waiting at the port. What do you do?" [/QUOTE]
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Rejecting the Premise in a Module
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