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Rejecting the Premise in a Module
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<blockquote data-quote="Lanefan" data-source="post: 8052773" data-attributes="member: 29398"><p>For my part, I build the world - or at least enough of the framework that the basics are locked in - long before I start approaching players to see if they're interested in playing in it.</p><p></p><p>I have no arbitrary alignment restrictions as to what you can play. Some classes have baked-in blanket alignment restrictions e.g. Monks must be Lawful.</p><p></p><p>If a creature or class doesn't exist in the setting then so be it, it's not getting played. If a creature is rare in the setting (e.g. Gnomes in my current world) then the dice will decide if you get the option of playing one this time or not. If a creature is common then you can choose it.</p><p></p><p>Any "Make your character a [xxxxx] so it fits" is always <em>very</em> temporary; usually for first characters only. For my current campaign I made them all start as Humans as they were starting out in the middle of an all-Human land, and made it very clear that other creatures could be played as soon as the party/parties started encountering them in the wild (I think it was all of about 4 sessions before the first non-Human PC appeared; by the end of the first adventure most of 'em were non-Human).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8052773, member: 29398"] For my part, I build the world - or at least enough of the framework that the basics are locked in - long before I start approaching players to see if they're interested in playing in it. I have no arbitrary alignment restrictions as to what you can play. Some classes have baked-in blanket alignment restrictions e.g. Monks must be Lawful. If a creature or class doesn't exist in the setting then so be it, it's not getting played. If a creature is rare in the setting (e.g. Gnomes in my current world) then the dice will decide if you get the option of playing one this time or not. If a creature is common then you can choose it. Any "Make your character a [xxxxx] so it fits" is always [I]very[/I] temporary; usually for first characters only. For my current campaign I made them all start as Humans as they were starting out in the middle of an all-Human land, and made it very clear that other creatures could be played as soon as the party/parties started encountering them in the wild (I think it was all of about 4 sessions before the first non-Human PC appeared; by the end of the first adventure most of 'em were non-Human). [/QUOTE]
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