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Rejecting the Premise in a Module
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<blockquote data-quote="R_J_K75" data-source="post: 8052968" data-attributes="member: 6921294"><p>I've read and prepped adventures that the PCs just weren't into, they didn't take the hook or whatever. On the other hand I very rarely discussed with the group which modules I was going to run, so they generally went along with whatever I had prepared but not always. I've always been a let the dice fall where they may DM. I've had players kill important NPCs and villains, way before I ever thought they would, or a key NPC ends up indisposed at an inopportune time. I had a player kill and NPCs familiar forcing a systems shock roll they failed, and another time and NPC Bard failed her swim check as the party was trying to cross the River Sargauth and was swept down stream and drowned, both within 5 minutes of the session. I stopped doing a whole lot of prep for games anymore and I always expect the players to do something I didn't expect so I don't get upset if they go off script as I want to give them the ability to do what they want so they dont feel obligated to go in one direction or the other. Generally at the end of a session I'll ask them for a general idea of what they plan to do next so I can create a loose outline for the next game. If I had a player or group of players who constantly sabotaged the game though I wouldn't bother playing or boot them, just not worth the time or aggravation.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8052968, member: 6921294"] I've read and prepped adventures that the PCs just weren't into, they didn't take the hook or whatever. On the other hand I very rarely discussed with the group which modules I was going to run, so they generally went along with whatever I had prepared but not always. I've always been a let the dice fall where they may DM. I've had players kill important NPCs and villains, way before I ever thought they would, or a key NPC ends up indisposed at an inopportune time. I had a player kill and NPCs familiar forcing a systems shock roll they failed, and another time and NPC Bard failed her swim check as the party was trying to cross the River Sargauth and was swept down stream and drowned, both within 5 minutes of the session. I stopped doing a whole lot of prep for games anymore and I always expect the players to do something I didn't expect so I don't get upset if they go off script as I want to give them the ability to do what they want so they dont feel obligated to go in one direction or the other. Generally at the end of a session I'll ask them for a general idea of what they plan to do next so I can create a loose outline for the next game. If I had a player or group of players who constantly sabotaged the game though I wouldn't bother playing or boot them, just not worth the time or aggravation. [/QUOTE]
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