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Rejecting the Premise in a Module
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<blockquote data-quote="pming" data-source="post: 8053375" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I keep DM'ing without indicating anything...I guess?</p><p></p><p>Um...is this a trick question or something? Players should never be 'expected' to make certain choices or even to stick with an "adventure premise" regardless of what anyone 'wants' (Players or DM). I mean...the adventure is there. It's happening. Stuff is going down. If the player characters get involved or not, how much involvement they want, what kind of involvement they give, and if they decide to just "Nope!" the dingle out...how should that, in any meaningful way, affect the DM's "job" of doing his, uh, "job"? It shouldn't.</p><p></p><p>As per the adventure in the OP's original link...the PC's just up and leave just when...</p><p></p><p><em>DM: “Alright guys. The Duke’s body lies dead on the floor. The nobles eye one another distrustfully. Everyone knows that someone in that room is a cold-blooded killer. What do you do?”</em></p><p><em></em></p><p><em>Player: “I go back to town and see if there are any other quests on the bulletin board.”</em></p><p></p><p></p><p>While this may be a bit of a dangleybit move for a player to do 'for no reason', especially if they knew the DM had spent time getting that module/adventure all read, noted, adjusted, etc, it's not like the DM gets to decide what the PC "want to" get involved in.</p><p></p><p>For me...I'd just keep playing. The other NPC's there are going to instantly suspect the PC's, and chances are, if the murderer/assassin is even remotely intelligent, the actual culprit will back that up...placing the seeds of "HE must have done it! (pointing to PC trying to sneak out the door)". I mean, just because the PC's have decided to 'quit' trying to fight the "Evil Worshippers of Tiamat" doesn't mean that said worshippers just "quit" as well.</p><p></p><p>In short...the world does not revolve around the PC's; it will keep on doing it's thing, monsters will keep rampaging and killing, and NPC's will still keep trying to obtain their goals.</p><p></p><p>Unless, of course, a DM has foolishly decided that the only reason for anything in his game world...indeed, the world itself...exists is to be a playground for the PC's and provide them 'safe' adventuring stories.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8053375, member: 45197"] Hiya! I keep DM'ing without indicating anything...I guess? Um...is this a trick question or something? Players should never be 'expected' to make certain choices or even to stick with an "adventure premise" regardless of what anyone 'wants' (Players or DM). I mean...the adventure is there. It's happening. Stuff is going down. If the player characters get involved or not, how much involvement they want, what kind of involvement they give, and if they decide to just "Nope!" the dingle out...how should that, in any meaningful way, affect the DM's "job" of doing his, uh, "job"? It shouldn't. As per the adventure in the OP's original link...the PC's just up and leave just when... [I]DM: “Alright guys. The Duke’s body lies dead on the floor. The nobles eye one another distrustfully. Everyone knows that someone in that room is a cold-blooded killer. What do you do?” Player: “I go back to town and see if there are any other quests on the bulletin board.”[/I] While this may be a bit of a dangleybit move for a player to do 'for no reason', especially if they knew the DM had spent time getting that module/adventure all read, noted, adjusted, etc, it's not like the DM gets to decide what the PC "want to" get involved in. For me...I'd just keep playing. The other NPC's there are going to instantly suspect the PC's, and chances are, if the murderer/assassin is even remotely intelligent, the actual culprit will back that up...placing the seeds of "HE must have done it! (pointing to PC trying to sneak out the door)". I mean, just because the PC's have decided to 'quit' trying to fight the "Evil Worshippers of Tiamat" doesn't mean that said worshippers just "quit" as well. In short...the world does not revolve around the PC's; it will keep on doing it's thing, monsters will keep rampaging and killing, and NPC's will still keep trying to obtain their goals. Unless, of course, a DM has foolishly decided that the only reason for anything in his game world...indeed, the world itself...exists is to be a playground for the PC's and provide them 'safe' adventuring stories. ^_^ Paul L. Ming [/QUOTE]
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