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Rejecting the Premise in a Module
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<blockquote data-quote="MNblockhead" data-source="post: 8053502" data-attributes="member: 6796661"><p>Well, not exactly true. Most of our life is governed by etiquette, social norms, implicit expectations, assumptions, and stereotypes. If you live life as if you are not beholden to them, life will be more challenging. </p><p></p><p>I gathered together my existing group of players by posting to a meetup group a synopsis of the type of game I'm going to run, the kinds of players I was looking for, and some basic table expectations. Most of this was to avoid honest misunderstandings or disappointment over what I felt would be the most common areas where different players may have conflicting expectations. But that still left a vast number of assumptions and expectations unwritten and not discussed. In the rare instances where that led to interpersonal issues or gaming disappointment, course corrections were made with discussion and agreement. </p><p></p><p>So, if you were in my game and your actions were causing issues for me or other players, I'd discuss it with you. You can say that you are not beholden to them and I can say that you can find another game to play in. I suppose you may argue that by having that discussion I've just made an explicit offer that you can choose to agree with or not. But, in any event, a social contract is not one that you sign. Social contracts are, by definition, implicit.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8053502, member: 6796661"] Well, not exactly true. Most of our life is governed by etiquette, social norms, implicit expectations, assumptions, and stereotypes. If you live life as if you are not beholden to them, life will be more challenging. I gathered together my existing group of players by posting to a meetup group a synopsis of the type of game I'm going to run, the kinds of players I was looking for, and some basic table expectations. Most of this was to avoid honest misunderstandings or disappointment over what I felt would be the most common areas where different players may have conflicting expectations. But that still left a vast number of assumptions and expectations unwritten and not discussed. In the rare instances where that led to interpersonal issues or gaming disappointment, course corrections were made with discussion and agreement. So, if you were in my game and your actions were causing issues for me or other players, I'd discuss it with you. You can say that you are not beholden to them and I can say that you can find another game to play in. I suppose you may argue that by having that discussion I've just made an explicit offer that you can choose to agree with or not. But, in any event, a social contract is not one that you sign. Social contracts are, by definition, implicit. [/QUOTE]
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