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Rejecting the Premise in a Module
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<blockquote data-quote="Eltab" data-source="post: 8053687" data-attributes="member: 6803337"><p>In <em>Dragon Heist</em> I accidentally killed the Data Dump NPC. (This is what the adventure gets for letting us catch him red-handed breaking into somebody else's house!) I was rather happy with myself because I finally got to do all the stuff that makes a Tabaxi not just a human in a fur coat - including throwing my Yklaw at somebody just out of melee reach. Thrown weapons cannot do 'knock-out damage'. Our DM let out a surprised cry and we packed up a bit early for the night, so he could think it over during the week. We were able to recover and continue with the adventure.</p><p></p><p>In <em>Ashes of Athas 1 - 1</em>, my group broke the plot in the very first scene. We were supposed to be captured by slavers and put in a caravan to get us outta town. We actually beat up the slave-takers and interrogated them briefly. I happened to have a character background feature that got us moving forward again: Caravan Master in Training. I found the caravan master and asked him to take me as his apprentice plus my friends as general-labor hirelings. We got into the caravan in a quite different situation than the adventure expected. Our DM was able to roll with it.</p><p></p><p>In contrast, my Tiamat group tried to play <em>Murder in Baldurs Gate</em> when the adventure brought us to that city. After about four sessions of not knowing what we were supposed to be accomplishing, I sat down after-game with the DM to get some insight or explanation. He didn't know either! The group wound up murderhobo-ing our way out of town and hooking up with the HotDQ plot again from a safe distance outside the city walls.</p><p></p><p><em>Edit: punctuation and typos</em></p></blockquote><p></p>
[QUOTE="Eltab, post: 8053687, member: 6803337"] In [I]Dragon Heist[/I] I accidentally killed the Data Dump NPC. (This is what the adventure gets for letting us catch him red-handed breaking into somebody else's house!) I was rather happy with myself because I finally got to do all the stuff that makes a Tabaxi not just a human in a fur coat - including throwing my Yklaw at somebody just out of melee reach. Thrown weapons cannot do 'knock-out damage'. Our DM let out a surprised cry and we packed up a bit early for the night, so he could think it over during the week. We were able to recover and continue with the adventure. In [I]Ashes of Athas 1 - 1[/I], my group broke the plot in the very first scene. We were supposed to be captured by slavers and put in a caravan to get us outta town. We actually beat up the slave-takers and interrogated them briefly. I happened to have a character background feature that got us moving forward again: Caravan Master in Training. I found the caravan master and asked him to take me as his apprentice plus my friends as general-labor hirelings. We got into the caravan in a quite different situation than the adventure expected. Our DM was able to roll with it. In contrast, my Tiamat group tried to play [I]Murder in Baldurs Gate[/I] when the adventure brought us to that city. After about four sessions of not knowing what we were supposed to be accomplishing, I sat down after-game with the DM to get some insight or explanation. He didn't know either! The group wound up murderhobo-ing our way out of town and hooking up with the HotDQ plot again from a safe distance outside the city walls. [I]Edit: punctuation and typos[/I] [/QUOTE]
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