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Rejecting the Premise in a Module
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<blockquote data-quote="MNblockhead" data-source="post: 8053724" data-attributes="member: 6796661"><p>I wonder if VTTs will be the death of sandbox adventuring. One reason I hesitated to get into VTTs is all the up-front prep time most seem to require. I finally figured out that you can still use a VTT without all the bells and whistles and that a VTT can save time over drawing something out on a chessex mat, but it seems that the norm is to prep a number of battlemaps for the upcoming session. If players go too off the rails it throws the VTT-using DM for a loop and the DM is highly incentivized to keep players on the rails so that all his or her hard work is not wasted. </p><p></p><p>This is what made it difficult for me to jump into on-line VTT play. I liked Table Tools because I could so quickly throw up a map and drop some tokens on it. I kept paying for and trying other tools and they all seemed to get in my way more than support me. But I missed not being able to have access to some of the cool features of the more modern VTT systems. I've finally jump all into Foundry, which--with the use of mods--hits all my current needs. I can have a set-piece location with all the lighting and line-of-sight and fog of war bells and whistles, or I can just throw up a map on the fly and manually remove fog of war with no prep needed. Tokens a bit more involved to plop on a the map than Table Tools, but then there is so much more I can do with them in Foundry. Add to that the integration with DnD Beyond (through mods) and World Anvil (again, through mods) and I can't ask for much more in a VTT to support my open-world gaming style.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8053724, member: 6796661"] I wonder if VTTs will be the death of sandbox adventuring. One reason I hesitated to get into VTTs is all the up-front prep time most seem to require. I finally figured out that you can still use a VTT without all the bells and whistles and that a VTT can save time over drawing something out on a chessex mat, but it seems that the norm is to prep a number of battlemaps for the upcoming session. If players go too off the rails it throws the VTT-using DM for a loop and the DM is highly incentivized to keep players on the rails so that all his or her hard work is not wasted. This is what made it difficult for me to jump into on-line VTT play. I liked Table Tools because I could so quickly throw up a map and drop some tokens on it. I kept paying for and trying other tools and they all seemed to get in my way more than support me. But I missed not being able to have access to some of the cool features of the more modern VTT systems. I've finally jump all into Foundry, which--with the use of mods--hits all my current needs. I can have a set-piece location with all the lighting and line-of-sight and fog of war bells and whistles, or I can just throw up a map on the fly and manually remove fog of war with no prep needed. Tokens a bit more involved to plop on a the map than Table Tools, but then there is so much more I can do with them in Foundry. Add to that the integration with DnD Beyond (through mods) and World Anvil (again, through mods) and I can't ask for much more in a VTT to support my open-world gaming style. [/QUOTE]
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