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Rejecting the Premise in a Module
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<blockquote data-quote="Oofta" data-source="post: 8055894" data-attributes="member: 6801845"><p>Add me to the list of people that disagree completely. If the DM says "I want to run mod <em>Adventures in ToyLand</em>, is everybody okay with that?" The players have agreed to play along. A group has to have some consensus on what their goals are and what they're trying to achieve, otherwise one player can spoil the fun for everyone.</p><p></p><p>The DM is doing far more work than the players. The players agreed to play what the DM had planned. If you don't like the restrictions the DM (or mod) puts on the game find another game or start DMing. I, for one, have been DMing for a long time. I have no issue with the fact that the game I run isn't for everyone. If you don't like it, go find another game so I can open up a seat for someone who does want to play the game I'm running.</p><p></p><p>I try to make the game fun for everyone, but you can never please everyone.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8055894, member: 6801845"] Add me to the list of people that disagree completely. If the DM says "I want to run mod [I]Adventures in ToyLand[/I], is everybody okay with that?" The players have agreed to play along. A group has to have some consensus on what their goals are and what they're trying to achieve, otherwise one player can spoil the fun for everyone. The DM is doing far more work than the players. The players agreed to play what the DM had planned. If you don't like the restrictions the DM (or mod) puts on the game find another game or start DMing. I, for one, have been DMing for a long time. I have no issue with the fact that the game I run isn't for everyone. If you don't like it, go find another game so I can open up a seat for someone who does want to play the game I'm running. I try to make the game fun for everyone, but you can never please everyone. [/QUOTE]
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Rejecting the Premise in a Module
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