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Rejecting the Premise in a Module
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<blockquote data-quote="Scott Christian" data-source="post: 8057935" data-attributes="member: 6901101"><p>Ruin,</p><p>I am sorry if you mentioned this before, but when was the last time you ran a stock AP for 5e, or even 4e for that matter?</p><p>It requires an enormous amount of work. Every paragraph generally has something that needs to be remembered, and many memorized. Important NPC's all have motives, generally very specific, that need to be expressed with every interaction. They also have distinguishable personalities and physical characteristics that need to be memorized.</p><p>The plot, everything from the timeline of the initial event that causes the story's conflict to the conclusion needs to be understood (and again, probably memorized). </p><p>The dungeons, caves, forests, etc all are generally unique ecosystems: lighting, temp, etc. that play directly into the module. These need to be memorized so you can pepper it throughout. Then each of those areas also have things like difficult terrain, traps, and creatures that you need to take into account. Can the bad guys hear the fight from there? Would they be able to see from the ridge of this area? All these things are discussed in paragraph form after each room or at the beginning.</p><p>Then there are the "what if?" factors of players coming up with clever ideas that are not detailed in the module. Or they begin to follow a different path. </p><p></p><p>I am sorry, but when I sit down to play a character, I reread my background traits (so I play the character according to how he was made, not on my own RL whims), I glance at my stats and equipment, and if there are spells I glance at those. Done. That takes about five to ten minutes. To run one episode of an AP takes me 2-4 hours of prepwork. Vastly different.</p><p></p><p>Maybe that is your superpower, you memorize it with a glance. But, most I know are not able to do this. And if you just wing it, that is not doing what the module intended. I am not saying winging it is worse or not as fun or wrong, but it's not the same as prepping. It's like the teacher that has never taught about the industrial revolution, so they glance at the pages in the SS book and say, I've been teaching twenty years, I got this. Yeah, to me there is a big difference. Again, the professor's class might be fun, interesting and unique. But, odds are, they didn't capture the curriculum that was intended.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8057935, member: 6901101"] Ruin, I am sorry if you mentioned this before, but when was the last time you ran a stock AP for 5e, or even 4e for that matter? It requires an enormous amount of work. Every paragraph generally has something that needs to be remembered, and many memorized. Important NPC's all have motives, generally very specific, that need to be expressed with every interaction. They also have distinguishable personalities and physical characteristics that need to be memorized. The plot, everything from the timeline of the initial event that causes the story's conflict to the conclusion needs to be understood (and again, probably memorized). The dungeons, caves, forests, etc all are generally unique ecosystems: lighting, temp, etc. that play directly into the module. These need to be memorized so you can pepper it throughout. Then each of those areas also have things like difficult terrain, traps, and creatures that you need to take into account. Can the bad guys hear the fight from there? Would they be able to see from the ridge of this area? All these things are discussed in paragraph form after each room or at the beginning. Then there are the "what if?" factors of players coming up with clever ideas that are not detailed in the module. Or they begin to follow a different path. I am sorry, but when I sit down to play a character, I reread my background traits (so I play the character according to how he was made, not on my own RL whims), I glance at my stats and equipment, and if there are spells I glance at those. Done. That takes about five to ten minutes. To run one episode of an AP takes me 2-4 hours of prepwork. Vastly different. Maybe that is your superpower, you memorize it with a glance. But, most I know are not able to do this. And if you just wing it, that is not doing what the module intended. I am not saying winging it is worse or not as fun or wrong, but it's not the same as prepping. It's like the teacher that has never taught about the industrial revolution, so they glance at the pages in the SS book and say, I've been teaching twenty years, I got this. Yeah, to me there is a big difference. Again, the professor's class might be fun, interesting and unique. But, odds are, they didn't capture the curriculum that was intended. [/QUOTE]
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