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Rejecting the Premise in a Module
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<blockquote data-quote="Oofta" data-source="post: 8057989" data-attributes="member: 6801845"><p>[USER=18]@Ruin Explorer[/USER] not really sure what you're trying to get at. For a lot of people running a mod is more work than a home campaign. While my sample size is limited, it's true for everyone who does both that I've discussed this with. I don't use mods other than occasionally bits and pieces for my home game, but I was heavily involved with LG and LFR both DMing and organizing game days.</p><p></p><p>If I just read the text as people were playing, a mod might be easier. I, and DMs I would consider good, do not. I want to understand who's who, what their motivations are, how are they going respond if the PCs deviate from the standard path (which is practically guaranteed). In my home game I can just have a vague idea and flesh it out as I go along. With a mod, what I thought was a minor NPC may later be important to the overall plot.</p><p></p><p>In my experience it takes 2-3 times longer to prep a mod than it does to prep for equivalent amount of play in my home campaign. As the acronym says, your mileage may vary but your personal experience is hardly universal.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8057989, member: 6801845"] [USER=18]@Ruin Explorer[/USER] not really sure what you're trying to get at. For a lot of people running a mod is more work than a home campaign. While my sample size is limited, it's true for everyone who does both that I've discussed this with. I don't use mods other than occasionally bits and pieces for my home game, but I was heavily involved with LG and LFR both DMing and organizing game days. If I just read the text as people were playing, a mod might be easier. I, and DMs I would consider good, do not. I want to understand who's who, what their motivations are, how are they going respond if the PCs deviate from the standard path (which is practically guaranteed). In my home game I can just have a vague idea and flesh it out as I go along. With a mod, what I thought was a minor NPC may later be important to the overall plot. In my experience it takes 2-3 times longer to prep a mod than it does to prep for equivalent amount of play in my home campaign. As the acronym says, your mileage may vary but your personal experience is hardly universal. [/QUOTE]
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