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Rejecting the Premise in a Module
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<blockquote data-quote="Stormdale" data-source="post: 8058179" data-attributes="member: 3555"><p>@ Lanefan. The blue arrows indicate the choices they've made so far in my flow diagram but the storyboard developed organically over time (I noted it down a while ago simply to see how the campaign had developed for my own personal interest). I had a vague idea of what next as they neared the end of an adventure, other times I located a couple of adventures I thought might be fun/interesting to choose from. No overarching storyline just a vague idea of what I thought might happen- originally I had intended for a Sahuagin conspiracy series weaving the 2e Evil Tide series with Saltmarsh.</p><p> </p><p> We are currently in the middle of "Tsojcanth" and that whole arc happened when they rebelled against continuing adventures vs Sahuagin- I was about fo run U3 as an infiltrate and kill the BBEG mission but the party headed inland instead. Been trying to get them to delve into the tower of Zeonopus but one player can smell a set up for Rappan Athuk a mile away.</p><p></p><p>For some jumping ship (literally in this case) from the apparent adventure arc/path is the players choosing not to engage with the material and somehow disrespecting the DMs wishes but as far as I am concerned my role is to create the set up and then develop things based on the players choices. We coud have continued with the 2e Sahuagin series but how engaged would the players be if I "forced" them too choose to continue? When they decided against continuing to pursue the sahuagin to U3 I could have (and actually hoped to) continue with adventures from the GoSS series after a short interlude. I thew part of forge of fury in as I sensed they wanted a change- and they still talk about going and clearng out the lower levels of that for the dwarves...</p><p></p><p>Grudd Haug was thrown in on a whim to add another location to a wilderness exploration and they chose to bite after meeting/befriending a lonely hill giantess in the forest... As a 5th-6th level party they decided to assassinate the hill giantess in the stronghold, realised the location was above their paygrade and were lucky to survive that one, ending up fleeing after managing to kill their target before the whole fortress came down on them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have wanted to run Lost Caverns again for long, long time with this group and when they decided to head inland it seemed a good chance to spring to on them. The campaign has now turned into a sort of homage to the classics at present. I am hoping to continue the 1e theme with GDQ and placed the steading of G1 in one of the valley's explored on their way to Tsojcanth. The players have encountered G1 before in another game and after running into a couple of hill giants and spotting the steading in the distance they got the hell out of Dodge... for now. I've also heard good things about Kingdom of the Ghouls and have the Dungeon mag since it came out so am keen for that as an option too. However Tsojcanth can be pretty deadly so they have to survive that one first. </p><p></p><p>For interests sake the campaign started in Jan 2019, runs most weeks and this past week the first pc hit level 8 amd they are abot half way though the upper level of Tsojcanth.</p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 8058179, member: 3555"] @ Lanefan. The blue arrows indicate the choices they've made so far in my flow diagram but the storyboard developed organically over time (I noted it down a while ago simply to see how the campaign had developed for my own personal interest). I had a vague idea of what next as they neared the end of an adventure, other times I located a couple of adventures I thought might be fun/interesting to choose from. No overarching storyline just a vague idea of what I thought might happen- originally I had intended for a Sahuagin conspiracy series weaving the 2e Evil Tide series with Saltmarsh. We are currently in the middle of "Tsojcanth" and that whole arc happened when they rebelled against continuing adventures vs Sahuagin- I was about fo run U3 as an infiltrate and kill the BBEG mission but the party headed inland instead. Been trying to get them to delve into the tower of Zeonopus but one player can smell a set up for Rappan Athuk a mile away. For some jumping ship (literally in this case) from the apparent adventure arc/path is the players choosing not to engage with the material and somehow disrespecting the DMs wishes but as far as I am concerned my role is to create the set up and then develop things based on the players choices. We coud have continued with the 2e Sahuagin series but how engaged would the players be if I "forced" them too choose to continue? When they decided against continuing to pursue the sahuagin to U3 I could have (and actually hoped to) continue with adventures from the GoSS series after a short interlude. I thew part of forge of fury in as I sensed they wanted a change- and they still talk about going and clearng out the lower levels of that for the dwarves... Grudd Haug was thrown in on a whim to add another location to a wilderness exploration and they chose to bite after meeting/befriending a lonely hill giantess in the forest... As a 5th-6th level party they decided to assassinate the hill giantess in the stronghold, realised the location was above their paygrade and were lucky to survive that one, ending up fleeing after managing to kill their target before the whole fortress came down on them :) I have wanted to run Lost Caverns again for long, long time with this group and when they decided to head inland it seemed a good chance to spring to on them. The campaign has now turned into a sort of homage to the classics at present. I am hoping to continue the 1e theme with GDQ and placed the steading of G1 in one of the valley's explored on their way to Tsojcanth. The players have encountered G1 before in another game and after running into a couple of hill giants and spotting the steading in the distance they got the hell out of Dodge... for now. I've also heard good things about Kingdom of the Ghouls and have the Dungeon mag since it came out so am keen for that as an option too. However Tsojcanth can be pretty deadly so they have to survive that one first. For interests sake the campaign started in Jan 2019, runs most weeks and this past week the first pc hit level 8 amd they are abot half way though the upper level of Tsojcanth. Stormdale [/QUOTE]
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