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Rejecting the Premise in a Module
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<blockquote data-quote="Scott Christian" data-source="post: 8058734" data-attributes="member: 6901101"><p>Confession time: I am the world's worst drawer. If the room is not square, then I will mess it up. That is why programs online are important for me. But if you can pull it off, that is awesome. Skill like that is great to have.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> Too true.</p><p></p><p>I hear you. The time I do with maps and minis is never in game time. It is the: Alright, they are doing this which means it might go these three ways. So I need those giant scorpions and the canyon map. I also need the griffin and the cliff map in case they do it this way. And I need the tomb they are heading towards and all the creatures in it. Might as well grab the NPC's and the city map in case the tomb doesn't last as long as I think it will. Then I stare at the map and think about possible implications - but not for too long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree. These are the foundation of the house. And you can use them to build an entire house.</p><p></p><p>It is admirable you can do these things so effortlessly. Experienced DM's like us have it easy in the fact that we can run the game without doing all the above steps I listed. We can roll with whatever the players want, make something up on the spot, then roll some more. But, if I have time, my preference is to do most of these steps. I was just explaining to Rune how it might take two hours. Lastly, it is natural to think the AP should include all of the stuff listed above. But, and I will never forget it, when I started to play with people who liked maps and minis (3e), I was like, holy cow - this AP is missing a whole lot of stuff!</p><p></p><p>Well, I do both. Some years I will write all my own stuff, and others I jump into AP's. When there is no free time, I don't do all those things. I write my notes and go. But, when there is time, I do it all. But the preference lately has been to write my own stuff. But even then, it starts to get absurd. I posted earlier, my last AP was lengthy. But it was fun to write. And the nice part about it is I had already play tested it with two groups. So writing it after playtesting helped make the path delineations more streamlined. (There are always multiple paths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>True again. </p><p></p><p>They have magnetic bottoms now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So now you can build the house without watching it collapse. And yes, it used to happen all the time!</p><p></p><p>Fair enough. That is how many DM's I know use them. They'll take a mansion they like and throw it in their setting. It's all good. I have fun playing at their tables. </p><p>But the overall point could be this: the amazing flexibility D&D has, to be played so differently by so many different people, yet still build the same house; one with fun memories, high fives and maybe, just maybe, a little love.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8058734, member: 6901101"] Confession time: I am the world's worst drawer. If the room is not square, then I will mess it up. That is why programs online are important for me. But if you can pull it off, that is awesome. Skill like that is great to have. (y) Too true. I hear you. The time I do with maps and minis is never in game time. It is the: Alright, they are doing this which means it might go these three ways. So I need those giant scorpions and the canyon map. I also need the griffin and the cliff map in case they do it this way. And I need the tomb they are heading towards and all the creatures in it. Might as well grab the NPC's and the city map in case the tomb doesn't last as long as I think it will. Then I stare at the map and think about possible implications - but not for too long. :) I agree. These are the foundation of the house. And you can use them to build an entire house. It is admirable you can do these things so effortlessly. Experienced DM's like us have it easy in the fact that we can run the game without doing all the above steps I listed. We can roll with whatever the players want, make something up on the spot, then roll some more. But, if I have time, my preference is to do most of these steps. I was just explaining to Rune how it might take two hours. Lastly, it is natural to think the AP should include all of the stuff listed above. But, and I will never forget it, when I started to play with people who liked maps and minis (3e), I was like, holy cow - this AP is missing a whole lot of stuff! Well, I do both. Some years I will write all my own stuff, and others I jump into AP's. When there is no free time, I don't do all those things. I write my notes and go. But, when there is time, I do it all. But the preference lately has been to write my own stuff. But even then, it starts to get absurd. I posted earlier, my last AP was lengthy. But it was fun to write. And the nice part about it is I had already play tested it with two groups. So writing it after playtesting helped make the path delineations more streamlined. (There are always multiple paths. :)) True again. They have magnetic bottoms now. :) So now you can build the house without watching it collapse. And yes, it used to happen all the time! Fair enough. That is how many DM's I know use them. They'll take a mansion they like and throw it in their setting. It's all good. I have fun playing at their tables. But the overall point could be this: the amazing flexibility D&D has, to be played so differently by so many different people, yet still build the same house; one with fun memories, high fives and maybe, just maybe, a little love. [/QUOTE]
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