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Rejecting the Premise in a Module
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<blockquote data-quote="Helldritch" data-source="post: 8059425" data-attributes="member: 6855114"><p>As a DM that have had so many players I can say that all published adventures must be adapted to your group and you specific campaign. Even adventures that I wrote my self for my players will be modified, adapted and changed if used with an other group. </p><p></p><p>I now have two groups, but there was a time when I had five or more and always six players in each group. That is a lot of prep and a lots of notes for each group. But it can be done with relative ease if you are organized enough. </p><p></p><p>What you have to remember is that sometimes, what you find inconsistent, is simply something that was cut inadvertently in the final printing. And it happens a lot more than you think. The page roll, the space limitations and many other factors might have contributed to what you perceived as an inconsistency. Sometimes it is assumed that the DM will adjust this or that part anyways. So to save space and page count, they skipped it. Not necessarily a good choice, but not a bad choice either.</p><p></p><p>So far, I have like and appreciated every single AP in 5ed. Some were better than the others; that's for sure. Yes, sometimes, some information were missing, but it is my job as a DM to fill up the blanks when needed. An AP is not a dungeon crawl. It is an open sandbox with mostly guidelines. The dungeon crawl parts are described fully, but the sandbox parts are simply described. No finish product can take into account every possible outcome. This is why the DM's position and the work associated with it is so important.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8059425, member: 6855114"] As a DM that have had so many players I can say that all published adventures must be adapted to your group and you specific campaign. Even adventures that I wrote my self for my players will be modified, adapted and changed if used with an other group. I now have two groups, but there was a time when I had five or more and always six players in each group. That is a lot of prep and a lots of notes for each group. But it can be done with relative ease if you are organized enough. What you have to remember is that sometimes, what you find inconsistent, is simply something that was cut inadvertently in the final printing. And it happens a lot more than you think. The page roll, the space limitations and many other factors might have contributed to what you perceived as an inconsistency. Sometimes it is assumed that the DM will adjust this or that part anyways. So to save space and page count, they skipped it. Not necessarily a good choice, but not a bad choice either. So far, I have like and appreciated every single AP in 5ed. Some were better than the others; that's for sure. Yes, sometimes, some information were missing, but it is my job as a DM to fill up the blanks when needed. An AP is not a dungeon crawl. It is an open sandbox with mostly guidelines. The dungeon crawl parts are described fully, but the sandbox parts are simply described. No finish product can take into account every possible outcome. This is why the DM's position and the work associated with it is so important. [/QUOTE]
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