Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rejecting the Premise in a Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8059502" data-attributes="member: 18"><p>I don't think that's really reasonable, because DMing is a skill, and identifying the flaws in an adventure from reading it takes skill and experience. It's a bit like a partner giving some tricky contract to a trainee lawyer to handle, then being shocked and upset when he fails to spot various flaws, and even then the trainee has been through a lot more training than most DMs before they start running stuff.</p><p></p><p>And this goes to what I'm saying. Most "professional" module/AP design is utterly amateur-ish. There's no consistency, no standards, no real thought about what might be easy/hard for a DM to deal with, and in many cases it seems like there's been little or no playtesting. There are often professional standards of art and visual design, but that's typically about it.</p><p></p><p>Am I saying this should change? Probably that's not practical. It's been like this for decades and it's not a big money business.</p><p></p><p>But we have people claiming there are these brilliant "professional" APs and my experience is that it's actually a complete crapshoot as they say. Some APs are of a very high standard, and what they do wrong is relatively minor. But most are riddled with issues that, were this a big-money business, or one with a history of specific standards and professionalism, and expectations from readers, be unacceptable.</p><p></p><p>We see too how far people will go - people are claiming no AP is so bad it couldn't be "fun" (whatever that means - and even true it is a meaningless claim by its very definition!), yet engaging in hours, sometimes dozens of hours, of hard work fixing, improving, and adding to these APs, often doing stuff that really shouldn't be necessary. It does seem that no module is "so bad" that someone won't apologise for it, won't claim it's "fun for them", won't spend countless hours fixing it up. But at that point, we're just seeing how the standards for what people want out of a module are incredibly low in many cases.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8059502, member: 18"] I don't think that's really reasonable, because DMing is a skill, and identifying the flaws in an adventure from reading it takes skill and experience. It's a bit like a partner giving some tricky contract to a trainee lawyer to handle, then being shocked and upset when he fails to spot various flaws, and even then the trainee has been through a lot more training than most DMs before they start running stuff. And this goes to what I'm saying. Most "professional" module/AP design is utterly amateur-ish. There's no consistency, no standards, no real thought about what might be easy/hard for a DM to deal with, and in many cases it seems like there's been little or no playtesting. There are often professional standards of art and visual design, but that's typically about it. Am I saying this should change? Probably that's not practical. It's been like this for decades and it's not a big money business. But we have people claiming there are these brilliant "professional" APs and my experience is that it's actually a complete crapshoot as they say. Some APs are of a very high standard, and what they do wrong is relatively minor. But most are riddled with issues that, were this a big-money business, or one with a history of specific standards and professionalism, and expectations from readers, be unacceptable. We see too how far people will go - people are claiming no AP is so bad it couldn't be "fun" (whatever that means - and even true it is a meaningless claim by its very definition!), yet engaging in hours, sometimes dozens of hours, of hard work fixing, improving, and adding to these APs, often doing stuff that really shouldn't be necessary. It does seem that no module is "so bad" that someone won't apologise for it, won't claim it's "fun for them", won't spend countless hours fixing it up. But at that point, we're just seeing how the standards for what people want out of a module are incredibly low in many cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rejecting the Premise in a Module
Top