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Rejecting the Premise in a Module
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<blockquote data-quote="Scott Christian" data-source="post: 8059606" data-attributes="member: 6901101"><p>Not going to go into each definition of these with you and ask for examples. These organization problems you see are opinion, proven by the many people who have been able to run these AP's. You can't run it or find it so unorganized that it's ruined. I am okay with that. But many groups, including the groups I have played with can. That means it is an opinion. Just because you say it straightforward and in a bold manner doesn't make it a fact. Prove to me that the majority of DM's had difficulty playing the AP because of its organization. That would make it lean more towards fact. </p><p>The plot holes you speak of do not exist for many groups. For yours they do. Hence, groups are different. If you can show me that every group playing said I don't understand this, then it is a fact. But the fact of the matter, they only exist for your group. And if they do exist for your DM, maybe that DM should put in the work instead of always thinking they should be able to prep in ten minutes. The same is true for missing material. The AP can't be 1,000 pages. It would become too complex. So work on the DM's part might be required. </p><p>Lore errors happen. D&D, because of it's longevity and voluminous amounts of lore, has many. Most players and DM's don't notice. Certainly casual players do not notice. But it is no excuse. The editing should catch them. </p><p>Ignoring rules or changing them is based on context. It is a way to set something up for the adventure's sake. If my players' characters are travelling through a desert, and I want to show how hard it is, I might have them do con saves and automatically go to the second stage of exhaustion if they fail. If I want to set up a bar fight, I might not want the players to use the standard non-lethal combat rules, but instead a different version so I can show people using jujitsu, judo, or wrestling. I know you don't have problem if they override rules, but it is implied (at least to me) if they have something different or ignore a rule they are doing it for the sake of the adventure, not because they are ignorant to the rule as stated.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8059606, member: 6901101"] Not going to go into each definition of these with you and ask for examples. These organization problems you see are opinion, proven by the many people who have been able to run these AP's. You can't run it or find it so unorganized that it's ruined. I am okay with that. But many groups, including the groups I have played with can. That means it is an opinion. Just because you say it straightforward and in a bold manner doesn't make it a fact. Prove to me that the majority of DM's had difficulty playing the AP because of its organization. That would make it lean more towards fact. The plot holes you speak of do not exist for many groups. For yours they do. Hence, groups are different. If you can show me that every group playing said I don't understand this, then it is a fact. But the fact of the matter, they only exist for your group. And if they do exist for your DM, maybe that DM should put in the work instead of always thinking they should be able to prep in ten minutes. The same is true for missing material. The AP can't be 1,000 pages. It would become too complex. So work on the DM's part might be required. Lore errors happen. D&D, because of it's longevity and voluminous amounts of lore, has many. Most players and DM's don't notice. Certainly casual players do not notice. But it is no excuse. The editing should catch them. Ignoring rules or changing them is based on context. It is a way to set something up for the adventure's sake. If my players' characters are travelling through a desert, and I want to show how hard it is, I might have them do con saves and automatically go to the second stage of exhaustion if they fail. If I want to set up a bar fight, I might not want the players to use the standard non-lethal combat rules, but instead a different version so I can show people using jujitsu, judo, or wrestling. I know you don't have problem if they override rules, but it is implied (at least to me) if they have something different or ignore a rule they are doing it for the sake of the adventure, not because they are ignorant to the rule as stated. [/QUOTE]
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