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Rejecting the Premise in a Module
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<blockquote data-quote="Sadras" data-source="post: 8060171" data-attributes="member: 6688277"><p>I started using APs only with 5e - before it was predominantly homebrewed content for over 25 years or so.</p><p>I use the APs in a completely sandbox way, mashing 3 of them together - therefore the players, who have 2-3 characters each, can choose which quests to pursue or because its a sandbox environment ignore them all together with their primary PCs (their secondary and tertiary PC are tied to the APs in some format or other).</p><p></p><p>Amongst the sandbox, I pepper it with modules from the DMsGuild that tie into the APs, create homebrew and use Adventure Guild content. This has kept my group going for some 4 years now and will likely see us through another year - which means I have had content at a cost of less than $3 a month. For me so worth it.</p><p></p><p>Our game is completely sandbox so they have had options to eject from the setting (Banishment, Sigil, etc) but they have never taken them. APs aren't perfect, but there is so much help online, here and other places - that if you have the time - can provide some rewarding sessions. Ofcourse you also need a player base that suits your particular DMing style.</p></blockquote><p></p>
[QUOTE="Sadras, post: 8060171, member: 6688277"] I started using APs only with 5e - before it was predominantly homebrewed content for over 25 years or so. I use the APs in a completely sandbox way, mashing 3 of them together - therefore the players, who have 2-3 characters each, can choose which quests to pursue or because its a sandbox environment ignore them all together with their primary PCs (their secondary and tertiary PC are tied to the APs in some format or other). Amongst the sandbox, I pepper it with modules from the DMsGuild that tie into the APs, create homebrew and use Adventure Guild content. This has kept my group going for some 4 years now and will likely see us through another year - which means I have had content at a cost of less than $3 a month. For me so worth it. Our game is completely sandbox so they have had options to eject from the setting (Banishment, Sigil, etc) but they have never taken them. APs aren't perfect, but there is so much help online, here and other places - that if you have the time - can provide some rewarding sessions. Ofcourse you also need a player base that suits your particular DMing style. [/QUOTE]
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