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Rejiggering Spells and Spell Levels: Improved Invis, Haste, Poly Other . . .
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<blockquote data-quote="Plane Sailing" data-source="post: 202363" data-attributes="member: 114"><p>I didn't reply originally because I didn't really have any comment to make, but I've thought of one now.</p><p></p><p>It is quite a simple but far-reaching change to Polymorph spells.</p><p></p><p>Give it the same limit as Wildshape - everything on the target is absorbed into the new form.</p><p></p><p>This has several advantages:</p><p></p><p>a) Although it still works as a "save or die" spell, you lose the targets equipment (or at least you can't just waltz along and pick it up).</p><p></p><p>b) As a spell to use on friends, it becomes far less useful - stuff which is on them (armour, weapons, rings) get absorbed into the new form and are non-functional for the duration. If the fighter puts his sword down and picks it up after the polymorphing it is still only a M sized weapon, and he doesn't get the bonus of it suddenly growing.</p><p></p><p> - if you think about it, this makes much more sense than the spell "knowing" whether to shrink or grow equipment or incorporate-it-into-the-new-form-if-not-humanoid. It simply changes the target and all it carries into a new form.</p><p></p><p>I think that this approach mirrors the existing rules for wildshape, makes it less appealing as a "constant" buff for a wizards companions and very slightly less effective as an offensive spell.</p><p></p><p>Hows that for an opinion? (I think I might utilise this ruling in my own campaign BTW)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 202363, member: 114"] I didn't reply originally because I didn't really have any comment to make, but I've thought of one now. It is quite a simple but far-reaching change to Polymorph spells. Give it the same limit as Wildshape - everything on the target is absorbed into the new form. This has several advantages: a) Although it still works as a "save or die" spell, you lose the targets equipment (or at least you can't just waltz along and pick it up). b) As a spell to use on friends, it becomes far less useful - stuff which is on them (armour, weapons, rings) get absorbed into the new form and are non-functional for the duration. If the fighter puts his sword down and picks it up after the polymorphing it is still only a M sized weapon, and he doesn't get the bonus of it suddenly growing. - if you think about it, this makes much more sense than the spell "knowing" whether to shrink or grow equipment or incorporate-it-into-the-new-form-if-not-humanoid. It simply changes the target and all it carries into a new form. I think that this approach mirrors the existing rules for wildshape, makes it less appealing as a "constant" buff for a wizards companions and very slightly less effective as an offensive spell. Hows that for an opinion? (I think I might utilise this ruling in my own campaign BTW) [/QUOTE]
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Rejiggering Spells and Spell Levels: Improved Invis, Haste, Poly Other . . .
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