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<blockquote data-quote="Scion" data-source="post: 1961356" data-attributes="member: 5777"><p>I was going by your example. In your example there is no reason to need to take the aoo to pick the weapon back up. All that mattered was that the person had to switch weapons out, which I pointed out wasnt much of a restriction.</p><p></p><p>Say that the monk had a kama out but needs a piercing weapon then he is probably in even worse shape than the fighter type.</p><p></p><p>Sounds decently even. Each is slighlty better in different situations and slightly worse in others.</p><p></p><p></p><p></p><p>yes, but it is an incredible item with a number of very impressive uses and the character still can choose to use that slot for something else. Not so much for the monk.</p><p></p><p>More advantage to the person who isnt forced to use the mighty fists item.</p><p></p><p>If the person isnt worried about needing to switch weapons multiple times in the same battle without having some chance to pick something up (pretty likely) then it isnt even needed.</p><p></p><p>However, it is a very good option for someone who does. Along with the incredibly large list of other uses for such an item.</p><p></p><p></p><p></p><p>Fire elementals, frost worm, babau, and remorhaz are easy ones. Plus whatever random things that a dm might make up or take from other sources.</p><p></p><p></p><p></p><p>Ok, can you name any others? Rust monsters effect can be avoided with a DC 17 reflex save.</p><p></p><p>Of course, this also makes the monk unable to use his other weapon that apparently all monks carry for whatever reason, so he is yet again down to only a single weapon as normal.</p><p></p><p>I still see no reason to increase the cost.</p><p></p><p>A fighter type against such creatures will be able to fall back to decent ranged weapons. Shurikens are not as good typically, although magically enchanted enough they could be. A magical bow is still cheaper in the long run though, and sometimes short run.</p><p></p><p></p><p></p><p>Of course that cuts into other options.</p><p></p><p>Choices all over.</p><p></p><p>Now, what reason do you have for increasing the cost? None of these really amount to much more than in some situations one is better than the other. But since they each have different ones for different times that comes out a wash.</p><p></p><p>What else is there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1961356, member: 5777"] I was going by your example. In your example there is no reason to need to take the aoo to pick the weapon back up. All that mattered was that the person had to switch weapons out, which I pointed out wasnt much of a restriction. Say that the monk had a kama out but needs a piercing weapon then he is probably in even worse shape than the fighter type. Sounds decently even. Each is slighlty better in different situations and slightly worse in others. yes, but it is an incredible item with a number of very impressive uses and the character still can choose to use that slot for something else. Not so much for the monk. More advantage to the person who isnt forced to use the mighty fists item. If the person isnt worried about needing to switch weapons multiple times in the same battle without having some chance to pick something up (pretty likely) then it isnt even needed. However, it is a very good option for someone who does. Along with the incredibly large list of other uses for such an item. Fire elementals, frost worm, babau, and remorhaz are easy ones. Plus whatever random things that a dm might make up or take from other sources. Ok, can you name any others? Rust monsters effect can be avoided with a DC 17 reflex save. Of course, this also makes the monk unable to use his other weapon that apparently all monks carry for whatever reason, so he is yet again down to only a single weapon as normal. I still see no reason to increase the cost. A fighter type against such creatures will be able to fall back to decent ranged weapons. Shurikens are not as good typically, although magically enchanted enough they could be. A magical bow is still cheaper in the long run though, and sometimes short run. Of course that cuts into other options. Choices all over. Now, what reason do you have for increasing the cost? None of these really amount to much more than in some situations one is better than the other. But since they each have different ones for different times that comes out a wash. What else is there? ;) [/QUOTE]
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