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<blockquote data-quote="Gothmog" data-source="post: 1503555" data-attributes="member: 317"><p>Damn Bendris, thats weird. I have some creatures in my campaign called Worms of Chaos that are about 2-4 feet long, a pale whitish color with purple veins, and tunnel through the earth in a area around where the Old Ones occupy. They leave behind waste that contaminates the area, crops, water, etc- which slowly warps the inhabitants, plants, and terrain of the area. While mindless and non-aggressive, the worms are dangerous because of their spoor, and even brief contact with it can cause delerium and madness in those that contact/ingest it. The worms expand their area about in about a 100 foot radius per week, up to a limit of 1 mile per HD of the Old One. The center of an area corrupted by the worms is the most deformed and nightmarish, while the more recent contaminated areas are less affected. Some worshippers of the Old Ones can actually use the worms to send messages to other faithful, and many cultists often spend hours with their heads pressed to the earth, reveling in the sounds of mindless chaos the worms physically embody. Killing the dominant Old One or minion in an area is no guarantee the worms will die either. The worms can only all be destroyed if the link to the Far Realm is destroyed or rendered inert.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1503555, member: 317"] Damn Bendris, thats weird. I have some creatures in my campaign called Worms of Chaos that are about 2-4 feet long, a pale whitish color with purple veins, and tunnel through the earth in a area around where the Old Ones occupy. They leave behind waste that contaminates the area, crops, water, etc- which slowly warps the inhabitants, plants, and terrain of the area. While mindless and non-aggressive, the worms are dangerous because of their spoor, and even brief contact with it can cause delerium and madness in those that contact/ingest it. The worms expand their area about in about a 100 foot radius per week, up to a limit of 1 mile per HD of the Old One. The center of an area corrupted by the worms is the most deformed and nightmarish, while the more recent contaminated areas are less affected. Some worshippers of the Old Ones can actually use the worms to send messages to other faithful, and many cultists often spend hours with their heads pressed to the earth, reveling in the sounds of mindless chaos the worms physically embody. Killing the dominant Old One or minion in an area is no guarantee the worms will die either. The worms can only all be destroyed if the link to the Far Realm is destroyed or rendered inert. [/QUOTE]
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