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Relationship Maps in Adventure Paths
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<blockquote data-quote="hawkeyefan" data-source="post: 8990641" data-attributes="member: 6785785"><p>I actually printed a copy and made handwritten notes on it during play. Those mostly consisted of crossing people off as they were removed from play... usually bloodily. After a while, I did create an updated version once there had been some significant changes, and the notes were dense enough to make it less quickly referenced in play. This was probably about halfway through the campaign.</p><p></p><p>Here's the updated version. A few folks were eliminated, most notably the PCs killed two of three Sisters that formed one of the three main crime factions. That left only one Sister, who the PCs convinced to work with them. The other two crime factions were working toward absorbing the Sisters' remaining holdings. The PCs (the three names with the bold outlines) had made quite an impact on the district, to the point that one was "declared dead", meaning he was considered dead and to be killed on sight.</p><p></p><p>I didn't make any further mindmaps after this one because things really escalated, and so the names on here started dwindling. A few never actually came into play though... Lord Drynn and Warm-In-The-Brillian-Sun were kind of manipulators behind it all, but we never got to them at all.... events were very focused on the struggle between the three crime factions and those in their immediate orbit, along with some folks who the PCs were connected to.</p><p></p><p>[ATTACH=full]281806[/ATTACH]</p><p></p><p>EDITED TO ADD: </p><p></p><p>I realize a lot of the above will seem like nonsense without the context, but I put just enough on there to work as a reminder at a glance. I also wanted to leave enough space to write notes. The main advantage of this for me is that it kept everything to one page. I had some stat blocks printed on a few other pages, but kept those separate. I never had to flip around through books or multiple pages of notes during play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8990641, member: 6785785"] I actually printed a copy and made handwritten notes on it during play. Those mostly consisted of crossing people off as they were removed from play... usually bloodily. After a while, I did create an updated version once there had been some significant changes, and the notes were dense enough to make it less quickly referenced in play. This was probably about halfway through the campaign. Here's the updated version. A few folks were eliminated, most notably the PCs killed two of three Sisters that formed one of the three main crime factions. That left only one Sister, who the PCs convinced to work with them. The other two crime factions were working toward absorbing the Sisters' remaining holdings. The PCs (the three names with the bold outlines) had made quite an impact on the district, to the point that one was "declared dead", meaning he was considered dead and to be killed on sight. I didn't make any further mindmaps after this one because things really escalated, and so the names on here started dwindling. A few never actually came into play though... Lord Drynn and Warm-In-The-Brillian-Sun were kind of manipulators behind it all, but we never got to them at all.... events were very focused on the struggle between the three crime factions and those in their immediate orbit, along with some folks who the PCs were connected to. [ATTACH type="full" alt="Spire Mindmap Phase II.png"]281806[/ATTACH] EDITED TO ADD: I realize a lot of the above will seem like nonsense without the context, but I put just enough on there to work as a reminder at a glance. I also wanted to leave enough space to write notes. The main advantage of this for me is that it kept everything to one page. I had some stat blocks printed on a few other pages, but kept those separate. I never had to flip around through books or multiple pages of notes during play. [/QUOTE]
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