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<blockquote data-quote="GMMichael" data-source="post: 6234448" data-attributes="member: 6685730"><p>Some of the later D&D 3.5 books had oodles of teamwork feats in them. Of course, I can't remember the name of a single one right now.</p><p></p><p>You might not need rules/bonuses for teamwork though, if the rules system already supports it. Case in point: the system I'm working on, Modos RPG, keeps whispering in my ear that it has huge tactical battle potential. All I did was toss out the D&D standard action-movement action-full round action model, and just instituted a generic-action system. After a little tinkering, it seems like using teamwork will:</p><p></p><p>- allow teammates to distract/divert enemies</p><p>- enable combat specialists to maximize their combat usefulness</p><p>- provide cover for weaker teammates</p><p>- result in coordinated team actions over the course of each combat round.</p><p></p><p>The downside to systems featuring intrinsic teamwork benefits: they might be too complex for some people! In which case, adding teamwork rules onto a simpler system might be the safer way to go.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6234448, member: 6685730"] Some of the later D&D 3.5 books had oodles of teamwork feats in them. Of course, I can't remember the name of a single one right now. You might not need rules/bonuses for teamwork though, if the rules system already supports it. Case in point: the system I'm working on, Modos RPG, keeps whispering in my ear that it has huge tactical battle potential. All I did was toss out the D&D standard action-movement action-full round action model, and just instituted a generic-action system. After a little tinkering, it seems like using teamwork will: - allow teammates to distract/divert enemies - enable combat specialists to maximize their combat usefulness - provide cover for weaker teammates - result in coordinated team actions over the course of each combat round. The downside to systems featuring intrinsic teamwork benefits: they might be too complex for some people! In which case, adding teamwork rules onto a simpler system might be the safer way to go. [/QUOTE]
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