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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Relative balance of A5E vs. O5E
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<blockquote data-quote="VanguardHero" data-source="post: 8450167" data-attributes="member: 7030089"><p>One of my many issues with o5e is that it isn't even necessary to <em>try</em> to power game. So much of the stuff that is Optimal in o5e is stuff that either just looks cool or lets you do stuff. "Oh man Fireball does so much damage!" yeah, they made it intentionally overpowered because they wanted to 'reward' choosing an iconic spell, thus punishing anyone who doesn't, by giving it damage on par with a 5th level spell by the DMG's own metrics. "Whoa Pass Without Trace is so good!" And it eclipses any character specialized in Stealth, one of the few Skills accessible to Martial Characters' key stats. Great Weapon Master/Crossbow Expert - just straight up more damage extra attacks, Polearm Master - something to do other than "I hit it with my weapon".</p><p></p><p>People who are clearly optimizing or power gaming beyond the rest of the table are easy enough to deal with "Dude, chill". Casters and Martials are on two entirely different scales of having agency to meaningfully interact with the world. Level Up fixes that by giving them more they can do, in and out of combat. You can choose not to use them, and you're just back where you started with certain characters being less functional just no longer along a Caster/Martial divide. Highlighting a problem that was <em>already </em>there. It's a problem inherent to o5e, and LU changing it is a good thing, if Martials were the same power level it wouldn't have <em>fixed</em> anything. Same with the o5e Classes not being able to participate in all 3 pillars - fixing that problem was one of the key points of Level Up.</p><p></p><p>TL;DR: All it does is highlight problems that were already there before by virtue of fixing them, an o5e Fighter is no more behind an a5e Fighter than they are an o5e Wizard.</p></blockquote><p></p>
[QUOTE="VanguardHero, post: 8450167, member: 7030089"] One of my many issues with o5e is that it isn't even necessary to [I]try[/I] to power game. So much of the stuff that is Optimal in o5e is stuff that either just looks cool or lets you do stuff. "Oh man Fireball does so much damage!" yeah, they made it intentionally overpowered because they wanted to 'reward' choosing an iconic spell, thus punishing anyone who doesn't, by giving it damage on par with a 5th level spell by the DMG's own metrics. "Whoa Pass Without Trace is so good!" And it eclipses any character specialized in Stealth, one of the few Skills accessible to Martial Characters' key stats. Great Weapon Master/Crossbow Expert - just straight up more damage extra attacks, Polearm Master - something to do other than "I hit it with my weapon". People who are clearly optimizing or power gaming beyond the rest of the table are easy enough to deal with "Dude, chill". Casters and Martials are on two entirely different scales of having agency to meaningfully interact with the world. Level Up fixes that by giving them more they can do, in and out of combat. You can choose not to use them, and you're just back where you started with certain characters being less functional just no longer along a Caster/Martial divide. Highlighting a problem that was [I]already [/I]there. It's a problem inherent to o5e, and LU changing it is a good thing, if Martials were the same power level it wouldn't have [I]fixed[/I] anything. Same with the o5e Classes not being able to participate in all 3 pillars - fixing that problem was one of the key points of Level Up. TL;DR: All it does is highlight problems that were already there before by virtue of fixing them, an o5e Fighter is no more behind an a5e Fighter than they are an o5e Wizard. [/QUOTE]
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Relative balance of A5E vs. O5E
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