Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Relative Difficulties of Advancing in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8212886" data-attributes="member: 93670"><p>It's not just you, in prior editions when attrition over any of the 2-4 expected encounters was a real risk there was a wider range of creatures that could pose a threat worthy of being scary without needing to be capable of invoking a tpk. 5e going with inflated hp & ACs players are going to hit nearly every time also reduces the ability of classes to pull everyone out of the fire too, In the past a party could recover from bad luck by those classes collectively drawing that ace held in their back pocket knowing that ace could end most any fight gone bad <em>now</em> but since the ace is no longer all that impressive or limited it's no longer able to pull everyone from a fire.</p><p></p><p></p><p>prior to covid killing the game around level 12 or so a game where players were a bit over a year in & spent roughly the first 3 <em>months</em> going from level zero to level one. Everyone had fun the whole time so both tried to convince me to keep running it after I recovered from it in feb & convince me to run a new one now that things are as they are. </p><p></p><p>Depends on playstyle & gm style. I find 0-5 & low to mid teens more suitable to in depth adventuring in a vibrant well built world.</p><p></p><p>Yes but that's largely because of certain design decisions baked into 5e in a fruitless pursuit of bounded accuracy along with "feats are <em>optional</em>" & "magic items are <em>optional</em>"</p><p></p><p>Most of my 5e campaigns went to 16 or so & spend about half the game in 11-16 if not more.</p><p></p><p>Some of us did</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8212886, member: 93670"] It's not just you, in prior editions when attrition over any of the 2-4 expected encounters was a real risk there was a wider range of creatures that could pose a threat worthy of being scary without needing to be capable of invoking a tpk. 5e going with inflated hp & ACs players are going to hit nearly every time also reduces the ability of classes to pull everyone out of the fire too, In the past a party could recover from bad luck by those classes collectively drawing that ace held in their back pocket knowing that ace could end most any fight gone bad [I]now[/I] but since the ace is no longer all that impressive or limited it's no longer able to pull everyone from a fire. prior to covid killing the game around level 12 or so a game where players were a bit over a year in & spent roughly the first 3 [I]months[/I] going from level zero to level one. Everyone had fun the whole time so both tried to convince me to keep running it after I recovered from it in feb & convince me to run a new one now that things are as they are. Depends on playstyle & gm style. I find 0-5 & low to mid teens more suitable to in depth adventuring in a vibrant well built world. Yes but that's largely because of certain design decisions baked into 5e in a fruitless pursuit of bounded accuracy along with "feats are [I]optional[/I]" & "magic items are [I]optional[/I]" Most of my 5e campaigns went to 16 or so & spend about half the game in 11-16 if not more. Some of us did [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Relative Difficulties of Advancing in 5e
Top