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General Tabletop Discussion
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Relative Difficulties of Advancing in 5e
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<blockquote data-quote="Ace" data-source="post: 8212976" data-attributes="member: 944"><p>More accurately "Reality Bites"</p><p></p><p>Ignoring COVID 19 here between real life and computer games/Internet distractions , attention spans and a hundred other things its increasingly hard to get a steady group together to play for long periods of time. Up until maybe the 90's it wasn't uncommon to have games that went on for years with the same group or sometimes the same characters. This type of gaming is far from default. </p><p></p><p>Truth is B/X's Level 14 or maybe Level 12 like first editions Castles and Crusades is about all the game needs for actual use . Problem is those limits are for games with constrained options. </p><p></p><p>Game options are important as they are something the player base will spend money even if they don't use them. For that you need more levels . Adapting to a world where actual play is often shorter and those long games no longer occur to enable the games options to be used is very good design.</p></blockquote><p></p>
[QUOTE="Ace, post: 8212976, member: 944"] More accurately "Reality Bites" Ignoring COVID 19 here between real life and computer games/Internet distractions , attention spans and a hundred other things its increasingly hard to get a steady group together to play for long periods of time. Up until maybe the 90's it wasn't uncommon to have games that went on for years with the same group or sometimes the same characters. This type of gaming is far from default. Truth is B/X's Level 14 or maybe Level 12 like first editions Castles and Crusades is about all the game needs for actual use . Problem is those limits are for games with constrained options. Game options are important as they are something the player base will spend money even if they don't use them. For that you need more levels . Adapting to a world where actual play is often shorter and those long games no longer occur to enable the games options to be used is very good design. [/QUOTE]
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Relative Difficulties of Advancing in 5e
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