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Relative Difficulties of Advancing in 5e
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<blockquote data-quote="fearsomepirate" data-source="post: 8213283" data-attributes="member: 7021420"><p>I'm talking about the claim that DMs who run games where you don't level up quickly are a <em>problem</em>. It's not that running big dungeon complexes like Greyhawk Ruins or Temple of Elemental Evil are characteristically different from a modern WotC storybook adventure and break down if the characters level up every 2-3 adventuring days, it's that they're just plain designed wrong, and DMs who want to run adventures like that like that are just doing it wrong. </p><p></p><p></p><p></p><p>Being 20th level isn't about adding 6 to your damage instead of 3. It's about being a demigod, a hero (or villain!) before whom the world kneels, so powerful that you and your best friends can waltz into the Abyss and challenge Demogorgon to his face. I don't see any fundamental reason an adventure has to be there in a year's time, such that it's a problem if, instead of defeating Zuggtmoy in direct combat, you're desperately seeking a way to banish her back to her realm and end the Cult of Elemental Evil once and for all. IMO, enjoying the adventure takes precedence over enjoying your character sheet, and if an adventure can still be fun while you're a somewhat mundane fella with a sword and a thirst for an adventure, that's not a problem.</p><p></p><p></p><p></p><p> You ever play Fire Emblem? The powers your characters get as they level up aren't much compared to D&D.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8213283, member: 7021420"] I'm talking about the claim that DMs who run games where you don't level up quickly are a [I]problem[/I]. It's not that running big dungeon complexes like Greyhawk Ruins or Temple of Elemental Evil are characteristically different from a modern WotC storybook adventure and break down if the characters level up every 2-3 adventuring days, it's that they're just plain designed wrong, and DMs who want to run adventures like that like that are just doing it wrong. Being 20th level isn't about adding 6 to your damage instead of 3. It's about being a demigod, a hero (or villain!) before whom the world kneels, so powerful that you and your best friends can waltz into the Abyss and challenge Demogorgon to his face. I don't see any fundamental reason an adventure has to be there in a year's time, such that it's a problem if, instead of defeating Zuggtmoy in direct combat, you're desperately seeking a way to banish her back to her realm and end the Cult of Elemental Evil once and for all. IMO, enjoying the adventure takes precedence over enjoying your character sheet, and if an adventure can still be fun while you're a somewhat mundane fella with a sword and a thirst for an adventure, that's not a problem. You ever play Fire Emblem? The powers your characters get as they level up aren't much compared to D&D. [/QUOTE]
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