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General Tabletop Discussion
*Pathfinder & Starfinder
Relative Rarity of Precious Metals
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<blockquote data-quote="Celebrim" data-source="post: 6480809" data-attributes="member: 4937"><p>I would advice persons to keep this in mind but for entirely different reasons.</p><p></p><p>Since most D&D game worlds can support global economies (and by implication have global economies, since there is a common trade language and universally accepted currency), if you introduce local differences in the values of precious metals on exchange then your players are likely to make a killing in commodity trading. One of the Forgotten Realms source books for example (my favorite whipping post) off handed throws out that gold is priced like silver and silver like gold in some of the old empires. That would have us believe there are two economies separated by a space no greater than at most the Mediterranean where in one silver is worth 1/20th of a gold and in the other gold is worth 1/20th of a silver. This same world is peopled by an abundance of 20th level characters, many of whom can teleport.</p><p></p><p>The first time we read that as players, our jaws dropped..... "You mean I can take 1 gold piece, convert it to 20 silver pieces on one end of the Sea of Fallen Stars, take those 20 s.p. and convert it to 400 g.p. on the other end, and then repeat this process? Well, let's see, we've got 30,000 g.p...... we can convert that to 60 tons of silver, then take those 60 tons of silver to Mulhulrand, and there trade it for 1200 tons of gold. Let's start tomorrow." Trade imbalances like that, as you can see, would be quickly corrected.</p><p></p><p>And really, that isn't even the only example of just how ridiculously stupid the coinage systems of Faerun actually are. Waterdeep's currency is just as bad.</p><p></p><p>UPDATE: GREAT HOLEY GOLDEN COINS BATMAN is this ever a thread necro.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6480809, member: 4937"] I would advice persons to keep this in mind but for entirely different reasons. Since most D&D game worlds can support global economies (and by implication have global economies, since there is a common trade language and universally accepted currency), if you introduce local differences in the values of precious metals on exchange then your players are likely to make a killing in commodity trading. One of the Forgotten Realms source books for example (my favorite whipping post) off handed throws out that gold is priced like silver and silver like gold in some of the old empires. That would have us believe there are two economies separated by a space no greater than at most the Mediterranean where in one silver is worth 1/20th of a gold and in the other gold is worth 1/20th of a silver. This same world is peopled by an abundance of 20th level characters, many of whom can teleport. The first time we read that as players, our jaws dropped..... "You mean I can take 1 gold piece, convert it to 20 silver pieces on one end of the Sea of Fallen Stars, take those 20 s.p. and convert it to 400 g.p. on the other end, and then repeat this process? Well, let's see, we've got 30,000 g.p...... we can convert that to 60 tons of silver, then take those 60 tons of silver to Mulhulrand, and there trade it for 1200 tons of gold. Let's start tomorrow." Trade imbalances like that, as you can see, would be quickly corrected. And really, that isn't even the only example of just how ridiculously stupid the coinage systems of Faerun actually are. Waterdeep's currency is just as bad. UPDATE: GREAT HOLEY GOLDEN COINS BATMAN is this ever a thread necro. [/QUOTE]
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